Weapons are items used to deal damage to enemies. All weapons must be looted from the world or other players. Players do not spawn with weapons.
List of guns
Assault rifles
File:Flatline Icon.png VK-47 Flatline Full-auto with a punch |
File:G7 Scout Icon.png G7 Scout Semi-auto light marksman rifle |
File:Hemlok Icon.png Hemlok Burst AR 3-round burst assault rifle |
File:R-301 Icon.png R-301 Carbine Full-auto and low recoil carbine |
File:Havoc Icon.png HAVOC Rifle Wind-up energy assault rifle |
Sub machine guns
File:Alternator Icon.png Alternator SMG Twin barrel full-auto SMG |
File:Prowler Icon.png Prowler Burst PDW 5-round burst SMG |
File:R-99 Icon.png R-99 Rapid-fire automatic SMG |
Light machine guns
File:Devotion Icon.png Devotion LMG Wind-up full-auto energy LMG |
File:Spitfire Icon.png M600 Spitfire Full-auto LMG |
File:L-Star Icon.png L-STAR EMG Plasma fueled EMG |
Sniper rifles
File:Longbow Icon.png Longbow DMR Slow fire-rate semi-auto |
File:Kraber Icon.png Kraber .50-cal Sniper Powerful bolt-action sniper rifle |
File:Triple Take Icon.png Triple Take Triple-barrel sniper rifle |
File:Sentinel Icon.png Sentinel Bolt-action sniper rifle |
File:Charge Rifle Icon.png Charge Rifle Directed energy beam rifle |
Shotguns
File:Eva-8 Icon.png EVA-8 Auto Full-auto shotgun |
File:Mastiff Icon.png Mastiff Shotgun Powerful semi-auto shotgun |
File:Mozambique Icon.png Mozambique Shotgun Triple-barrel shotgun pistol |
File:Peacekeeper Icon.png Peacekeeper Lever-action shotgun |
Pistols
File:Re-45 Icon.png RE-45 Auto Full-auto pistol |
File:P2020 Icon.png P2020 Semi-auto pistol |
File:Wingman Icon.png Wingman High-powered revolver |
Stats
Icon | Weapon | Class | Ammo | Body Damage | Head Damage | Legs Damage | Damage Capacity, Mag size | Body DPS | RPM | Firemodes |
---|---|---|---|---|---|---|---|---|---|---|
Kraber | Sniper | Special | 145 | 435 | 116 | 580, 4 | 87 | 36 | Single | |
Sentinel | Sniper | Sniper | 70 | 140 | 63 | 280 (w/o Disruptor Rounds) 400 (w/ Disruptor Rounds), 4 | 40 | 34.29 | Single | |
Longbow | Sniper | Sniper | 55 | 118 | 44 | 330, 6 | 64.17 | 70 | Single | |
Triple Take | Sniper | Sniper | 69 (23×3) | 138 (46×3) | 63 (21×3) | 345, 5 | 101.2 (×3)
67.47 (×2) 33.73 (×1) |
88 | Single | |
Charge Rifle | Sniper | Sniper | 90 (3×15+45) | 116 (4×15+56) | 90 (3x15+45) | 360, 4 | 45 | 30 | Single | |
Hemlok | AR | Heavy | 22×3 | 44×3 | 17×3 | 396, 18 | 179.67 (Burst)
140.8 (Single) |
490 (Burst)
384 (Single) |
Burst (3) Single | |
Flatline | AR | Heavy | 19 | 38 | 14 | 380, 20 | 190 (Auto)
57 (Single) |
600 (Auto)
180 (Single) |
Auto Single | |
G7 Scout | AR | Light | 34 | 60 | 26 | 340, 10 | 141.67 | 250 | Single Burst (2) | |
R-301 | AR | Light | 14 | 28 | 11 | 252, 18 | 189 (Auto)
57 (Single) |
810 (Auto)
180 (Single |
Auto Single | |
HAVOC | AR | Energy | 18 | 36 | 14 | 504, 28 | 202 | 672 | Auto Single | |
Devotion | LMG | File:Experimental Ammo.svg Special | 17 | 34 | 13 | 918, 54 | 255 | 685 ±35 from ?300 in 1.2s | Auto | |
Spitfire | LMG | Heavy | 18 | 36 | 14 | 630, 35 | 162 | 540 | Auto | |
L-STAR | LMG | Energy | 18 | 36 | 14 | 40, ∞ | 180 | 600 | Auto | |
Prowler | SMG | Heavy | 15×5 | 23×5 | 12 | 300, 20 | 200 (Auto) | 670 ±30, ~1127.8, ?~700 | Burst (5) Auto | |
R-99 | SMG | Light | 11 | 17 | 9 | 220, 20 | 198 | 1080 | Auto | |
Alternator | SMG | Light | 15 | 23 | 12 | 240, 19 | 150 | 600 | Auto | |
Mastiff | Shotgun | Shells | 104 (13×8) | 128 (16×8) | 104 (13×8) | 624, 6 | 166.4 | 96 | Single | |
EVA-8 | Shotgun | Shells | 63 (7×9) | 90 (10×9) | 54 (6×9) | 504, 8 | 118.65 ±1 --13.2 | 113 ±1 | Auto Burst (2) | |
Peacekeeper | Shotgun | Special | 110 (10×11) | 165 (15×11) | 88 (8×11) | 660, 5 | 88 | 48 | Single | |
Mozambique | Shotgun | Shells | 45 (15×3) | 66 (22×3) | 42 (14×3) | 135, 3 | 95.25 ±13 --31.75 | 127 ±18 | Single | |
Wingman | Pistol | Heavy | 45 | 90 | 41 | 225, 5 | 112.5 | 150 | Single | |
RE-45 Auto | Pistol | Light | 12 | 16 | 10 | 176, 16 | 156 | 780 | Auto | |
P2020 | Pistol | Light | 13 | 20 | 12 | 130, 10 | 110.5 | 510 | Single |
Gun Statistics
Guns have different stats, some of which can be modified by attachments such as barrel stabilizers, extended mags, etc. These stats are:
- Damage
- Head Damage
- Damage amount when hitting the head. Headshots do the highest amount of damage. The damage received from headshots can be reduced by equipping Helmets.
- Body Damage
- Damage amount when hitting the body (from the chest to the abdomen).
- Legs Damage
- Damage amount when hitting the legs. Leg shots do the lowest amount of damage. Leg shot damage is equal to the body shot damage for legends with File:Low Profile.png Low Profile.
- Firing Modes
These are the different ways a gun can shoot. Some weapons have two modes that can be switched.
- Auto - the gun fires continuously as long as the trigger is held
- Single - the gun fires once per trigger pull
- Burst - the gun fires multiple times per trigger pull
The Prowler Burst PDW and Havoc Rifle can have their firing modes augmented using the Selectfire Receiver, while the EVA-8 Auto and G7 Scout can change to burst using the Double Tap Trigger.
- Ammo
Each weapon has its ammo type which indicates which type of ammo it accepts. These ammo types have different rarities and quirks with some of them being bound to the weapon they spawned with.
- Mag Size
The amount of bullets that may be fired before a reload is needed. These can be increased by using the respective extended mag for your ammo type:
- Light Rounds use the Extended Light Mag.
- Heavy Rounds use the Extended Heavy Mag.
- Sniper Ammo uses the Extended Sniper Mag.
The rate at which magazine capacity increases depends upon the extended mag's rarity and the weapon itself.
- Weapon Sway
The idle motion of weapon's aim, but can be modified with a Weapon stock.
- Spread
The first shot's accuracy (relative to the center of the screen), or the rate at which the weapon loses accuracy under continued fire.
- Recoil
The amount of physical recoil per shot that should be compensated for, this can be modified with a Barrel Stabilizer. Some guns, like the VK-47 Flatline and the Prowler Burst PDW, don't support it.
- Rounds Per Minute (RPM)
Frequency in which bullets of a certain gun are fired. The weapon with the lowest RPM in the game right now is the Charge Rifle, with the highest being the R-99. Currently, RPM can be modified for all shotguns by using a Shotgun Bolt attachment.
- RPM Acceleration
RPM Acceleration denotes the speed at which a weapon shifts from its slowest to the fastest rate of fire. Currently, such mechanics are utilized by the Devotion LMG.
Trivia
- The Wingman, the L-STAR, and the Sentinel can open doors by shooting the handle.
- All weapons in the game are projectile weapons with bullet drop, except the Charge Rifle and the HAVOC Rifle's single fire. They shoot hitscan beams, and instead of bullet drop, they have damage falloff.
See Also
- Ammo
- Attachments
- Grenades
- Golden Weapons
- Hop-Ups
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