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Apex Legends Wiki
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pages
Explore
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Broken Moon
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Fuse
Ash
Mad Maggie
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Revenant
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Recon
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== Helmet == '''Helmets''' decrease damage from headshots. <tabber> Level 1= [[File:Common Helmet Item.png|thumb|50px|<small>{{Common|LV. 1}} Helmet</small>]] {{Items | name = {{Common|Helmet}} | image = Helmet.svg | type = Defense | description = Minor headshot damage reduction. | info = * Reduces the extra damage from headshots by '''20%'''. The expression is <math>x (0.2 + 0.8y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier. ** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.2 + 0.8 * 2) = 180</math>. | tips = | bugs = }} |-| Level 2= [[File:Rare Helmet Item.png|thumb|50px|<small>{{Rare|LV. 2}} Helmet</small>]] {{Items | name = {{Rare|Helmet}} | image = Helmet.svg | type = Defense | description = Moderate headshot damage reduction. | info = * Reduces the extra damage from headshots by '''50%'''. The expression is <math>x (0.5 + 0.5y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier. ** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.5 + 0.5 * 2) = 150</math>. | tips = | bugs = }} |-| Level 3= [[File:Epic Helmet Item.png|thumb|50px|<small>{{Epic|LV. 3}} Helmet</small>]] {{Items | name = {{Epic|Helmet}} | image = Helmet.svg | type = Defense | description = Maximum headshot damage reduction. | info = * Reduces the extra damage from headshots by '''65%'''. The expression is <math>x (0.65 + 0.35y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier. ** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.65 + 0.35 * 2) = 135</math>. | tips = | bugs = }} |-| Level 4= [[File:Legendary Helmet Item.png|thumb|50px|<small>{{Legendary|LV. 4}} Helmet</small>]] {{Items | name = {{Legendary|Helmet}} | image = Helmet.svg | type = Defense | description = Maximum headshot damage reduction.<br>{{Legendary|[FAST CHARGE]}}: Reduces Tactical & Ultimate recharge time. | info = * Reduces the extra damage from headshots by '''65%'''. The expression is <math>x (0.65 + 0.35y)</math> where <math>x</math> is the base damage and <math>y</math> is the headshot multiplier. ** For example, if the base damage is '''100''' and the headshot multiplier is '''2''', the equation is <math>100 (0.65 + 0.35 * 2) = 135</math>. * Reduces [[Tactical]] & [[Ultimate]] recharge time by '''20%'''. | tips = * It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed. * Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate. | bugs = }} </tabber>
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