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Apex Legends Wiki
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February 04, 2020 Patch
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February 04, 2020 Patch
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== Loot == ; Added: * {{ItemLink|Sniper Ammo}} (10 rounds per pickup, 20 per stack size). ** Compatible with the [[Longbow DMR]], [[Sentinel]], [[Triple Take]], and [[Charge Rifle]]. * {{ItemLink|Extended Sniper Mag}}s<ref group=note>Our goal here is to create a deeper, more balanced long-range meta. Since snipers shared ammo types with SMGs and LMGs, there wasn't a great way to put ammo scarcity on sniper rifles without really penalizing the more ammo hungry weapons that used the same ammo type. So for {{ItemLink|Season 4}}, weβve added a new class of ammo that only applies to Sniper Rifles that we hope will have players being careful about the shots they take and limit how long they can pressure targets at long range before having to reposition.</ref> ; Removed: * {{ItemLink|Turbocharger|text={{Legendary|Turbocharger}}}} * {{ItemLink|Extended Energy Mag}}s<ref group=note>This change went out earlier than intended in the last update and should make sense with other changes in this patch but we wanted to include it here as well for players returning for Season 4 that were not aware.</ref> ; Updated * {{ItemLink|Energy Ammo}}: Increased pickup from 20 to 30.<ref group=note>Most ammo players pick up comes from packs that spawn next to energy weapons on the ground. Now that there are only 2 energy ammo weapons in Apex, we needed to up the ammo per brick to keep energy ammo from being too scarce.</ref> * {{ItemLink|Backpack|image=Backpack lvl3.svg|text={{Legendary|Gold Backpack}}}}: Now shows a yellow bar on the HUD to better convey to the player when they are using or being revived with the perk.
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