The train is smaller in this game mode, being made up of only three cars. The window on the front of the train is open.
The train rotates around the map between four stations: the first is at Refinery, the second at the end of the tunnel north of Capitol City, the third at the station in Capitol City, and the fourth in the valley to the east.
Several ziplines have been added to the map around these stations.
While the train is in motion, several skydive launchers are activated on the track, which launches players into the air so they can skydive into the next area.
Killing enemies drop ammo. There is no downed state in this game mode, nor are there death boxes.
Each round, all squads skydive into the area around the train and must capture the train, either by being the only squad standing on it or by being the only squad alive. The first squad to three captures wins.
After the first round, the losing squads must wait 30 seconds for the train to reach the next station to respawn. During this time, they may change legends.
If a squad wins by killing all other players, dead players on the winning squad will instantly respawn on the train.
Standing on the train builds progress towards capturing it. If enemies are on the train with you, the progress is frozen.
Uncontested, the train takes 10 seconds to capture.
After 30 seconds, Overtime begins, during which only the middle train car can be used to contest or capture it.
Each round lasts 90 seconds and begins when the train stops at a station. If no squad has captured the train or killed everyone else, no team gets any points and the train moves to the next station like normal.
This page was last edited on 29 June 2020, at 13:03.
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