Weapons

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The R-301 Carbine, an assault rifle.

Weapons are the primary method to deal damage to enemies. They include guns and grenades. In normal gameplay, players do not spawn with any weapons. Weapons and ammo can be picked up from the ground. Stronger weapons tend to be harder to find. Players can carry up to two guns at a time.

Weapons can be equipped with attachments found on the ground. Fully kitted weapons are Legendary weapons that spawn with all of their attachments.

Some weapons can be found in Care Packages. These are called supply drop weapons, they are Heirloom rarity, and they are intended to be the strongest weapons in the game.

List of guns[edit | edit source]

Assault Rifles[edit | edit source]

Sub Machine Gun[edit | edit source]

Light machine guns[edit | edit source]

Sniper rifles[edit | edit source]

Shotguns[edit | edit source]

Pistols[edit | edit source]

Stats[edit | edit source]

Icon Weapon Class Ammo Body Damage Head Damage Legs Damage Damage Capacity, Mag size Body DPS RPM Firemodes
Kraber Icon.png
Kraber
Sniper Supply Drop Sniper Ammo.svg Special 145 435 116 580, 4 87 36 Single-fire Icon.svg Single
Sentinel Icon.png
Sentinel
Sniper Sniper Ammo.svg Sniper 70 140 63 280 (w/o Disruptor Rounds) 400 (w/ Disruptor Rounds), 4 40 ‭34.29 Single-fire Icon.svg Single
Longbow Icon.png
Longbow Sniper Sniper Ammo.svg Sniper 55 118 44 330, 6 64.17 70 Single-fire Icon.svg Single
Triple Take Icon.png
Triple Take Sniper Sniper Ammo.svg Sniper 69 (23×3) 138 (46×3) 63 (21×3) 414, 6 101.2 (×3)

67.47 (×2)

33.73 (×1)

88 Single-fire Icon.svg Single
Charge Rifle Icon.png
Charge Rifle Sniper Sniper Ammo.svg Sniper 90 (3×15+45) 116 (4×15+56) 90 (3x15+45) 360, 8 45 30 Single-fire Icon.svg Single (2)
Hemlok Icon.png
Hemlok
AR Heavy Rounds.svg Heavy 66 (22×3) 132 (44×3) 51 (17×3) 396, 18 179.67 (Burst)

140.8 (Single)

490 (Burst)

384 (Single)

Burst Icon.svg Burst (3)
Single-fire Icon.svg Single
Flatline Icon.png
Flatline AR Heavy Rounds.svg Heavy 19 38 14 380, 20 190 (Auto)

57 (Single)

600 (Auto)

180 (Single)

Auto Icon.svg Auto
Single-fire Icon.svg Single
G7 Scout Icon.png
G7 Scout AR Light Rounds.svg Light 34 60 26 340, 10 141.67 250 Single-fire Icon.svg Single
Burst Icon.svg Burst (2)
R-301 Icon.png
R-301 AR Light Rounds.svg Light 14 28 11 252, 18 189 (Auto)

57 (Single)

810 (Auto)

180 (Single

Auto Icon.svg Auto
Single-fire Icon.svg Single
Havoc Icon.png
HAVOC AR Energy Ammo.svg Energy 18 36 14 432, 24 202 672 Auto Icon.svg Auto
Single-fire Icon.svg Single
Devotion Icon.png
Devotion LMG Energy Ammo.svg Energy 16 32 13 576, 36 192 685 ±35 from ?300 in 1.2s Auto Icon.svg Auto
Spitfire Icon.png
Spitfire
LMG Heavy Rounds.svg Heavy 18 36 14 630, 35 162 540 Auto Icon.svg Auto
L-Star Icon.png
L-STAR LMG Energy Ammo.svg Energy 18 36 14 414, ∞ 180 600 Auto Icon.svg Auto
Prowler Icon.png
Prowler SMG Heavy Rounds.svg Heavy 15×5 23×5 12 300, 20 200 (Auto) 670 ±30, ~1127.8, ?~700 Burst Icon.svg Burst (5)
Auto Icon.svg Auto
R-99 Icon.png
R-99
SMG Supply Drop Light Rounds.svg Special 12 17 9 384, 32 216 1080 Auto Icon.svg Auto
Alternator Icon.png
Alternator SMG Light Rounds.svg Light 15 23 12 240, 19 150 600 Auto Icon.svg Auto
Volt Icon.png
Volt SMG SMG Energy Ammo.svg Energy 16 24 13 304, 19 208.8 783 Auto Icon.svg Auto
Mastiff Icon.png
Mastiff
Shotgun Shotgun Shells.svg Shells 104 (13×8) 128 (16×8) 104 (13×8) 624, 6 166.4 96 Single-fire Icon.svg Single
Eva-8 Icon.png
EVA-8 Shotgun Shotgun Shells.svg Shells 63 (7×9) 90 (10×9) 54 (6×9) 504, 8 118.65 ±1 --13.2 113 ±1 Auto Icon.svg Auto
Burst Icon.svg Burst (2)
Peacekeeper Icon.png
Peacekeeper Shotgun Supply Drop Shotgun Shells.svg Special 110 (10×11) 165 (15×11) 88 (8×11) 660, 5 88 48 Single-fire Icon.svg Single
Mozambique Icon.png
Mozambique Shotgun Shotgun Shells.svg Shells 45 (15×3) 66 (22×3) 42 (14×3) 180, 4 95.25 ±13 --31.75 127 ±18 Single-fire Icon.svg Single
Wingman Icon.png
Wingman
Pistol Heavy Rounds.svg Heavy 45 90 41 225, 5 112.5 150 Single-fire Icon.svg Single
Re-45 Icon.png
RE-45 Auto Pistol Light Rounds.svg Light 12 16 10 176, 16 156 780 Auto Icon.svg Auto
P2020 Icon.png
P2020 Pistol Light Rounds.svg Light 15 20 12 130, 10 127.5 510 Single-fire Icon.svg Single

Gun Statistics[edit | edit source]

Guns have different statistics, some of which can be modified by attachments such as barrel stabilizers, extended mags, etc. These stats are:

Damage
  • Head Damage
    • Damage amount when hitting the head. Headshots do the highest amount of damage. The damage received from headshots can be reduced by equipping Helmet.svg Helmets.
  • Body Damage
    • Damage amount when hitting the body (from the chest to the abdomen).
  • Legs Damage
    • Damage amount when hitting the legs. Leg shots do the lowest amount of damage. Leg shot damage is equal to the body shot damage for legends with Low Profile.png Low Profile.
Firing Modes

These are the different ways a gun can shoot. Some weapons have two modes that can be switched.

  • Auto Icon.svg Auto - the gun fires continuously as long as the trigger is held
  • Single-fire Icon.svg Single - the gun fires once per trigger pull
  • Burst Icon.svg Burst - the gun fires multiple times per trigger pull

The Prowler Burst PDW and Havoc Rifle get an additional fire mode using the Selectfire Receiver.svg Selectfire Receiver, while the EVA-8 Auto and G7 Scout can change to burst using the Double Tap Trigger.svg Double Tap Trigger.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. These ammo types have different rarities and quirks with some of them being bound to the weapon they spawned with.

Mag Size

The amount of bullets that may be fired before a reload is needed. These can be increased by using the respective extended mag for your ammo type:

The rate at which magazine capacity increases depends upon the extended mag's rarity and the weapon itself.

Weapon Sway

The idle motion of weapon's aim, but can be modified with a Weapon stock.

Spread

The first shot's accuracy (relative to the center of the screen), or the rate at which the weapon loses accuracy under continued fire.

Recoil

The amount of physical recoil per shot that should be compensated for, this can be modified with a Barrel Stabilizer.svg Barrel Stabilizer. Some guns, like the VK-47 Flatline and the Prowler Burst PDW, don't support it.

Rounds Per Minute (RPM)

Frequency in which bullets of a certain gun are fired. The weapon with the lowest RPM in the game right now is the Charge Rifle, with the highest being the R-99. Currently, RPM can only be modified for all shotguns by using a Shotgun Bolt.svg Shotgun Bolt attachment.

RPM Acceleration

RPM Acceleration denotes the speed at which a weapon shifts from its slowest to the fastest rate of fire. Currently, such mechanics are utilized by the Devotion LMG.

Notice[edit | edit source]

  • "Sub machine gun" is an incorrect spelling of submachine gun. "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because it is how SMG is being spelled in the game. Curiously, Respawn Entertainment spelled "submachine gun" correctly in the Titanfall games, but not in Apex Legends.

Trivia[edit | edit source]

  • The Wingman, the L-STAR, and the Sentinel can open doors by shooting the handle.
  • All weapons in the game are projectile weapons with bullet drop, except the Charge Rifle and the HAVOC Rifle's single fire. They shoot hitscan beams, and instead of bullet drop, they have damage falloff.

See Also[edit | edit source]