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Weapons

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The R-301 Carbine, an assault rifle.

Weapons are items used to deal damage to enemies. All weapons must be looted from the world or other players. Players do not spawn with weapons.

List of guns[edit | edit source]

Assault rifles[edit | edit source]

Flatline Icon.png
VK-47 Flatline
Full-auto with a punch
G7 Scout Icon.png
G7 Scout
Semi-auto light marksman rifle
Hemlok Icon.png
Hemlok Burst AR
3-round burst assault rifle
R-301 Icon.png
R-301 Carbine
Full-auto and low recoil carbine
Havoc Icon.png
HAVOC Rifle
Wind-up energy assault rifle

Sub machine guns[edit | edit source]

Alternator Icon.png
Alternator SMG
Twin barrel full-auto SMG
Prowler Icon.png
Prowler Burst PDW
5-round burst SMG
R-99 Icon.png
R-99
Rapid-fire automatic SMG

Light machine guns[edit | edit source]

Devotion Icon.png
Devotion LMG
Wind-up full-auto energy LMG
Spitfire Icon.png
M600 Spitfire
Full-auto LMG
L-Star Icon.png
L-STAR EMG
Plasma fueled EMG

Sniper rifles[edit | edit source]

Longbow Icon.png
Longbow DMR
Slow fire-rate semi-auto
Kraber Icon.png
Kraber .50-cal Sniper
Powerful bolt-action sniper rifle
Triple Take Icon.png
Triple Take
Triple-barrel sniper rifle
Sentinel Icon.png
Sentinel
Bolt-action sniper rifle
Charge Rifle Icon.png
Charge Rifle
Directed energy beam rifle

Shotguns[edit | edit source]

Eva-8 Icon.png
EVA-8 Auto
Full-auto shotgun
Mastiff Icon.png
Mastiff Shotgun
Powerful semi-auto shotgun
Mozambique Icon.png
Mozambique Shotgun
Triple-barrel shotgun pistol
Peacekeeper Icon.png
Peacekeeper
Lever-action shotgun

Pistols[edit | edit source]

Re-45 Icon.png
RE-45 Auto
Full-auto pistol
P2020 Icon.png
P2020
Semi-auto pistol
Wingman Icon.png
Wingman
High-powered revolver

Stats[edit | edit source]

Icon Weapon Class Ammo Body Damage Head Damage Legs Damage Damage Capacity, Mag size Body DPS RPM Firemodes
Kraber Icon.png
Kraber
Sniper Special Sniper Ammo.svg Special 145 435 116 580, 4 87 36 Single-fire Icon.svg Single
Sentinel Icon.png
Sentinel
Sniper Sniper Ammo.svg Sniper 70 140 63 280 (w/o Disruptor Rounds) 400 (w/ Disruptor Rounds), 4 40 ‭34.29 Single-fire Icon.svg Single
Longbow Icon.png
Longbow Sniper Sniper Ammo.svg Sniper 55 118 44 330, 6 64.17 70 Single-fire Icon.svg Single
Triple Take Icon.png
Triple Take Sniper Sniper Ammo.svg Sniper 69 (23×3) 138 (46×3) 63 (21×3) 345, 5 101.2 (×3)

67.47 (×2)

33.73 (×1)

88 Single-fire Icon.svg Single
Charge Rifle Icon.png
Charge Rifle Sniper Sniper Ammo.svg Sniper 90 (3×15+45) 116 (4×15+56) 90 (3x15+45) 360, 4 45 30 Single-fire Icon.svg Single
Hemlok Icon.png
Hemlok
AR Heavy Rounds.svg Heavy 22×3 44×3 17×3 396, 18 179.67 (Burst)

140.8 (Single)

490 (Burst)

384 (Single)

Burst Icon.svg Burst (3)
Single-fire Icon.svg Single
Flatline Icon.png
Flatline AR Heavy Rounds.svg Heavy 19 38 14 380, 20 190 (Auto)

57 (Single)

600 (Auto)

180 (Single)

Auto Icon.svg Auto
Single-fire Icon.svg Single
G7 Scout Icon.png
G7 Scout AR Light Rounds.svg Light 34 60 26 340, 10 141.67 250 Single-fire Icon.svg Single
Burst Icon.svg Burst (2)
R-301 Icon.png
R-301 AR Light Rounds.svg Light 14 28 11 252, 18 189 (Auto)

57 (Single)

810 (Auto)

180 (Single

Auto Icon.svg Auto
Single-fire Icon.svg Single
Havoc Icon.png
HAVOC AR Energy Ammo.svg Energy 18 36 14 504, 28 202 672 Auto Icon.svg Auto
Single-fire Icon.svg Single
Devotion Icon.png
Devotion LMG Experimental Ammo.svg Special 17 34 13 918, 54 255 685 ±35 from ?300 in 1.2s Auto Icon.svg Auto
Spitfire Icon.png
Spitfire
LMG Heavy Rounds.svg Heavy 18 36 14 630, 35 162 540 Auto Icon.svg Auto
L-Star Icon.png
L-STAR LMG Energy Ammo.svg Energy 18 36 14 40, ∞ 180 600 Auto Icon.svg Auto
Prowler Icon.png
Prowler SMG Heavy Rounds.svg Heavy 15×5 23×5 12 300, 20 200 (Auto) 670 ±30, ~1127.8, ?~700 Burst Icon.svg Burst (5)
Auto Icon.svg Auto
R-99 Icon.png
R-99
SMG Light Rounds.svg Light 11 17 9 220, 20 198 1080 Auto Icon.svg Auto
Alternator Icon.png
Alternator SMG Light Rounds.svg Light 15 23 12 240, 19 150 600 Auto Icon.svg Auto
Mastiff Icon.png
Mastiff
Shotgun Shotgun Shells.svg Shells 104 (13×8) 128 (16×8) 104 (13×8) 624, 6 166.4 96 Single-fire Icon.svg Single
Eva-8 Icon.png
EVA-8 Shotgun Shotgun Shells.svg Shells 63 (7×9) 90 (10×9) 54 (6×9) 504, 8 118.65 ±1 --13.2 113 ±1 Auto Icon.svg Auto
Burst Icon.svg Burst (2)
Peacekeeper Icon.png
Peacekeeper Shotgun Special Shotgun Shells.svg Special 110 (10×11) 165 (15×11) 88 (8×11) 660, 5 88 48 Single-fire Icon.svg Single
Mozambique Icon.png
Mozambique Shotgun Shotgun Shells.svg Shells 45 (15×3) 66 (22×3) 42 (14×3) 135, 3 95.25 ±13 --31.75 127 ±18 Single-fire Icon.svg Single
Wingman Icon.png
Wingman
Pistol Heavy Rounds.svg Heavy 45 90 41 225, 5 112.5 150 Single-fire Icon.svg Single
Re-45 Icon.png
RE-45 Auto Pistol Light Rounds.svg Light 12 16 10 176, 16 156 780 Auto Icon.svg Auto
P2020 Icon.png
P2020 Pistol Light Rounds.svg Light 13 20 12 130, 10 110.5 510 Single-fire Icon.svg Single

Gun Statistics[edit | edit source]

Guns have different stats, some of which can be modified by attachments such as barrel stabilizers, extended mags, etc. These stats are:

Damage
  • Head Damage
    • Damage amount when hitting the head. Headshots do the highest amount of damage. The damage received from headshots can be reduced by equipping Helmet.svg Helmets.
  • Body Damage
    • Damage amount when hitting the body (from the chest to the abdomen).
  • Legs Damage
    • Damage amount when hitting the legs. Leg shots do the lowest amount of damage. Leg shot damage is equal to the body shot damage for legends with Low Profile.png Low Profile.
Firing Modes

These are the different ways a gun can shoot. Some weapons have two modes that can be switched.

  • Auto Icon.svg Auto - the gun fires continuously as long as the trigger is held
  • Single-fire Icon.svg Single - the gun fires once per trigger pull
  • Burst Icon.svg Burst - the gun fires multiple times per trigger pull

The Prowler Burst PDW and Havoc Rifle can have their firing modes augmented using the Selectfire Receiver.svg Selectfire Receiver, while the EVA-8 Auto and G7 Scout can change to burst using the Double Tap Trigger.svg Double Tap Trigger.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. These ammo types have different rarities and quirks with some of them being bound to the weapon they spawned with.

Mag Size

The amount of bullets that may be fired before a reload is needed. These can be increased by using the respective extended mag for your ammo type:

The rate at which magazine capacity increases depends upon the extended mag's rarity and the weapon itself.

Weapon Sway

The idle motion of weapon's aim, but can be modified with a Weapon stock.

Spread

The first shot's accuracy (relative to the center of the screen), or the rate at which the weapon loses accuracy under continued fire.

Recoil

The amount of physical recoil per shot that should be compensated for, this can be modified with a Barrel Stabilizer.svg Barrel Stabilizer. Some guns, like the VK-47 Flatline and the Prowler Burst PDW, don't support it.

Rounds Per Minute (RPM)

Frequency in which bullets of a certain gun are fired. The weapon with the lowest RPM in the game right now is the Charge Rifle, with the highest being the R-99. Currently, RPM can be modified for all shotguns by using a Shotgun Bolt.svg Shotgun Bolt attachment.

RPM Acceleration

RPM Acceleration denotes the speed at which a weapon shifts from its slowest to the fastest rate of fire. Currently, such mechanics are utilized by the Devotion LMG.

Trivia[edit | edit source]

  • The Wingman, the L-STAR, and the Sentinel can open doors by shooting the handle.
  • All weapons in the game are projectile weapons with bullet drop, except the Charge Rifle and the HAVOC Rifle's single fire. They shoot hitscan beams, and instead of bullet drop, they have damage falloff.

See Also[edit | edit source]