The Ring is a frequently shrinking circular zone, outside of which players will take constant damage. As the game progresses in Rounds, the ring will deal more damage and shrink to smaller and smaller sizes until the whole map is enveloped.
Any Recon Legend can show their team where the next round's ring will be when they interact with a Survey Beacon.
Round
Wait period
Time to close
Damage/tick
Ring Diameter after closing
1
3:00
3:45
2
1000 m
2
2:45
0:45
3
650 m
3
2:15
0:45
10
400 m
4
2:00
0:35
20
200 m
5
1:30
0:30
20
100 m
6
1:30
1:40
25
0.05 m
There is a roughly 60 seconds period before Round 1 starts during which players cannot see where the ring will shrink to.
The Ring, formally the "Modified Containment Ring", was commissioned by the Syndicate for the Apex Games , made possible via the work of Natalie Paquette and her father Luc , who died on the day of its unveiling.
Past names for the ring include "The Circle" and "The Forcefield".
Patch notes
February 04, 2021 Patch
Reduced the likelihood of late-game circles ending on Mirage Voyage and The Pit in Kings Canyon .
January 05, 2021 Patch
Ring 5 is bigger (radius size increased from 1500 units to 2000 units). The time to close is the same.
Ring 6 is the last ring. It will slowly close over 100 seconds somewhere near the center of Ring 5.
November 12, 2020 Patch
Ring 3 damage per tick increased from 5% to 10%.
Ring 4 and 5 damage per tick increased from 10% to 20%.
Ring 6 and 7 damage per tick increased from 15% to 25%.
November 04, 2020 Patch
Adjusted Ring damage values for Ring 2 to Ring 7.
Ring 2: 3% per tick (from 5%)
Ring 3: 5% per tick (from 10%)
Ring 4: 10% per tick (from 20%)
Ring 5: 10% per tick (from 20%)
Ring 6: 15% per tick (from 25%)
Ring 7: 15% per tick (from 25%)
Made modifications to the Ring to reduce the amount of unplayable space.
September 10, 2020 Patch
August 18, 2020 Patch
Alterations were made to the Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone's "pull."
April 07, 2020 Patch
Fix for some cases where the circle would end in a bad or invalid location.
February 04, 2020 Patch
Fixes for cases where approaching the edge of the circle would make the player's screen turn almost all white.
January 14, 2020 Patch
Fixes for cases where the final circle was ending in a bad location.
December 03, 2019 Patch
Fixed bug for rare cases where a player was unable to revive a teammate while outside the Ring.
October 17, 2019 Patch
Fixed an issue with the first Ring not beginning in the correct spot.
July 02, 2019 Patch
Ring damage adjusted:
Round 1: 2% damage taken per tick.
Round 2: 5% damage taken per tick.
Round 3: 10% damage taken per tick.
Rounds 4 and 5: 20% damage taken per tick.
Rounds 6 and beyond: 25% damage taken per tick.
Ring speed and size adjusted:
First Circle starts closing after 3 minutes. Time to close: 2 minutes.
Radius size for the first circle reduced by about 9%.
Second Circle starts closing after 2 minutes 30 seconds. Time to close: 2 minutes.
Third Circle starts closing after 2 minutes 15 seconds. Time to close: 2 minutes.
Fourth Circle starts closing after 2 minutes. Time to close: 2 minutes.
Fifth and Sixth Circles start closing after 1 minute 30 seconds. Time to close: 1 minute 40 seconds.
Seventh Circle starts closing after 2 minutes. Time to close: 1 minute 20 seconds.
Eighth Circle starts closing after 20 seconds. Time to close: 1 minute 20 seconds.
June 13, 2019 Patch
Reduced Apex Elite Queue Round 1 damage from 15 to 7, Round 2 damage from 20 to 15, and Round 3 damage from 25 to 20.
June 10, 2019 Patch
Increased damage in Apex Elite Queue to 15 in the first round, 20 in the second, and 25 for all remaining rounds.