Weapons

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The R-301 Carbine, an assault rifle.

Weapons are items used to deal damage to enemies. All weapons must be looted from the world or other players. Players do not spawn with weapons.

List of guns[edit | edit source]

Weapon Class Description Fire modes Ammo Damage Capacity, Mag size Body dmg
[note 1]
Legs dmg
[note 1]
Head dmg
[note 1]
RPM

[note 2]

Body DPS
[note 3]
Recoil
Kraber .50-cal Sniper
Sniper Powerful bolt-action sniper rifle Single Special Heavy Rounds.png Special Heavy
[note 4]
500, 4 145 95 297 27 56.25 Minor recoil
Longbow DMR Sniper Slow fire-rate semi-auto Single Heavy Rounds.png Heavy 275, 5 55 ?? 110 70 64 Strong curve left
G7 Scout Sniper Semi-auto light sniper rifle Single Light Rounds.png Light 300, 10 30 ?? 60 250 125 High vertical recoil
Triple Take
[note 5]
Sniper Triple-barrel sniper rifle Single Energy Ammo.png Energy 345, 5 23×3 ?? 46×3 72 ±3 82.6 ±3 --27.6 Vertical + minor curve left
Hemlok Burst AR
AR 3-round burst Assault Rifle Burst & Single Heavy Rounds.png Heavy 374, 18 18 14 36 525 ±25, ~1353 157.5 ±7.5, 54 Vertical + curve left
VK-47 Flatline AR Full-auto with a punch Auto & Single Heavy Rounds.png Heavy 320, 20 19 ?? 38 600 190 Diagonal upper left
R-301 Carbine AR Full-auto and low recoil Carbine Auto & Single Light Rounds.png Light 252, 18 14 11 28 700 +0/-100 163.3 Vertical + curve right
HAVOC AR Wind-up Energy Assault Rifle Auto & Single
w/ mod
Energy Ammo.png Energy 450, 25 18 ?? 36 450 ±20 at 0.4s 135 ±6 Vertical
M600 Spitfire
LMG Full-auto LMG Auto Heavy Rounds.png Heavy 700, 35 18 ?? 36 500 150 Vertical zigzag
Devotion LMG Wind-up full-auto Energy LMG Auto Energy Ammo.png Energy 748, 44 17 ?? 34 685 ±35 from ?300 in 1.2s 194 ±10 (~76.5/s in 1st 2s) Vertical curve left/right
L-STAR EMG LMG Experimental Plasma LMG Auto Experimental Ammo.svg Experimental Ammo[note 4] ??, 40 21 17 42 ?? ?? Vertical
R-99
SMG Rapid-fire automatic SMG Auto Light Rounds.png Light 216, 18 12 ?? 18 850 +50/-130 170 +10/-26 Vertical + curve right
Alternator SMG SMG Twin barrel full-auto SMG Auto Light Rounds.png Light 208, 16 15 12 22 640 138 Vertical
Prowler Burst PDW SMG 5-round burst SMG Burst & Auto
w/ mod
Heavy Rounds.png Heavy 280, 20 14 ?? 21 670 ±30, ~1127.8, ?~700 156.3 ±7, 42, ?~163 Kick + vertical + curve left
Mastiff Shotgun
Shotgun Powerful semi-auto shotgun Single Special Shotgun Shells.png Special Shells
[note 4]
576, 4 18×8 ?? 36 75 180-22.5 Negligible
EVA-8 Auto Shotgun Full-auto shotgun Auto Shotgun Shells.png Shells 504, 8 7×9 ?? 10 113 ±1 118.65 ±1 --13.2 Negligible
Peacekeeper Shotgun Lever-action shotgun Single Shotgun Shells.png Shells 660, 6 10×11 8 15 48 88-8 Negligible
Mozambique Shotgun Shotgun Triple-barrel shotgun pistol Single Shotgun Shells.png Shells 135, 3 15×3 ?? 22 127 ±18 95.25 ±13 --31.75 Negligible
Wingman
[note 6]
Pistol High-powered revolver Single Heavy Rounds.png Heavy 270, 4 45 41 90 150 112.5 Vertical
RE-45 Auto Pistol Full-auto pistol Auto Light Rounds.png Light 165, 15 11 ?? 16 617 ±63 113.1 ±11 Vertical + hard curve right
P2020 Pistol Semi-auto pistol Single Light Rounds.png Light 120, 10 13 ?? 20 430 93 Vertical
  1. 1.0 1.1 1.2 Damage per bullet/pellet, not per trigger pull.
  2. Average Rounds Per Minute disregarding reload times. Source: https://www.youtube.com/watch?v=897A63Xl_4k.
    Currently the table is filled with config values (currently based on logical selection of probable values from measured ranges) (it mean they of 'to time of ability to fire next shot' type).
  3. Average Body Damage Per Second disregarding reload times. Read note 2.
  4. 4.0 4.1 4.2 The Kraber, Mastiff and the L-STAR use unique ammo which can only be found in the weapon itself.
  5. When equipped with a precision choke, Triple Take's practical DPS is roughly equal to that of Longbow. Also, its operation range is roughly equal to that of R-301.
  6. Wingman's low hip precision allows it to achieve nearly maximum DPS only in the range of less than 3 meters. Using an aim makes its practical RPM lower due to long return time.

Gun Statistics[edit | edit source]

Guns have different stats, some of which can be modified by attachments such as barrel stabilizers, extended mags, etc. These stats are:

Weapon Sway[edit | edit source]

Idle motion of weapon's aim, can be modified with a Weapon stocks.

Spread[edit | edit source]

The first shot's accuracy (relative to the center of the screen), or the rate at which the weapon loses accuracy under continued fire.

Recoil[edit | edit source]

The amount of physical recoil per shot that should be compensated for, can be modified with a Barrel Stabilizers. Some guns, like: Flatline, Prowler; doesn't support it.

Rounds Per Minute (RPM)
[edit | edit source]

Frequency in which, bullets of a certain gun are fired. Weapon with lowest RPM in the game right now is a Kraber .50-cal Sniper, and with the highest is a R-99. Currently RPM can be modified for all shotguns, by a Shotgun Bolt attachment.

RPM Acceleration[edit | edit source]

RPM Acceleration denotes the speed at which a weapon shifts from its slowest to fastest rate of fire. Currently such mechanics are utilized by Havoc Rifle and Devotion LMG.

Damage[edit | edit source]

  • Body Damage
    • Damage amount when hitting the body (from the chest to the abdomen).
  • Legs Damage
    • Damage amount when hitting the legs. Leg shots deal the lowest amount of damage.

Firing Modes[edit | edit source]

These are the different ways a gun can shoot. There is currently no weapon capable of all three firing modes.

  • Auto
  • Single
  • Burst

The Prowler Burst PDW and Havoc Rifle can have their firing modes augmented using the Selectfire Receiver.

Mag Size[edit | edit source]

The amount of bullets that may be fired before a reload is needed.

Ammo[edit | edit source]

Throwables[edit | edit source]

See Also[edit | edit source]