Weapons are items used to deal damage to enemies. All weapons must be looted from the world or other players. Players do not spawn with weapons.
List of guns[edit | edit source]
Assault rifles[edit | edit source]
Full-auto with a punch
Hemlok Burst AR
3-round burst assault rifle
Full-auto and low recoil carbine
Wind-up energy assault rifle
Sub machine guns[edit | edit source]
Twin barrel full-auto SMG
Prowler Burst PDW
5-round burst SMG
Rapid-fire automatic SMG
Light machine guns[edit | edit source]
Wind-up full-auto energy LMG
Plasma fueled EMG
Sniper rifles[edit | edit source]
Slow fire-rate semi-auto
Semi-auto light sniper rifle
Kraber .50-cal Sniper
Powerful bolt-action sniper rifle
Triple-barrel sniper rifle
Directed energy beam rifle
Shotguns[edit | edit source]
Powerful semi-auto shotgun
Triple-barrel shotgun pistol
Pistols[edit | edit source]
Stats[edit | edit source]
|Icon||Weapon||Class||Fire modes||Ammo||Damage Capacity, Mag size||Body dmg
|Kraber .50-cal Sniper||Sniper||Single||Special [note 4]||500, 4||145||95||297||27||56.25||Minor recoil|
|Longbow DMR||Sniper||Single||Heavy||275, 5||55||44||118||70||64||Strong curve left|
|G7 Scout||Sniper||Single||Light||300, 10||34||27||60||250||125||High vertical recoil|
|Triple Take [note 5]||Sniper||Single||Energy||345, 5||23×3||??||46×3||72 ±3||82.6 ±3 --27.6||Vertical + minor curve left|
|Hemlok Burst AR||AR||Burst, Single||Heavy||374, 18||18||14||36||525 ±25, ~1353||157.5 ±7.5, 54||Vertical + curve left|
|VK-47 Flatline||AR||Auto, Single||Heavy||320, 20||19||??||38||600||190||Diagonal upper left|
|R-301 Carbine||AR||Auto, Single||Light||252, 18||14||11||28||700 +0/-100||163.3||Vertical + curve right|
|HAVOC||AR||Auto, Single||Energy||450, 25||18||16||36||450 ±20 at 0.4s||135 ±6||Vertical|
|M600 Spitfire||LMG||Auto||Heavy||700, 35||18||??||36||500||150||Vertical zigzag|
|Devotion||LMG||Auto||Energy||748, 44||17||??||34||685 ±35 from ?300 in 1.2s||194 ±10 (~76.5/s in 1st 2s)||Vertical curve left/right|
|L-STAR EMG||LMG||Auto||Special [note 4]||??, 40||21||17||42||??||??||Vertical|
|R-99||SMG||Auto||Light||216, 18||12||9||18||850 +50/-130||170 +10/-26||Vertical + curve right|
|Alternator SMG||SMG||Auto||Light||208, 16||15||12||22||640||138||Vertical|
|Prowler Burst PDW||SMG||Burst, Auto||Heavy||280, 20||14||??||21||670 ±30, ~1127.8, ?~700||156.3 ±7, 42, ?~163||Kick + vertical + curve left|
|Mastiff Shotgun||Shotgun||Single||Special [note 4]||576, 4||18×8||??||36||75||180-22.5||Negligible|
|EVA-8 Auto||Shotgun||Auto||Shells||504, 8||7×9||??||10||113 ±1||118.65 ±1 --13.2||Negligible|
|Mozambique Shotgun||Shotgun||Single||Shells||135, 3||15×3||??||22||127 ±18||95.25 ±13 --31.75||Negligible|
|Wingman [note 6]||Pistol||Single||Heavy||270, 4||45||41||90||150||112.5||Vertical|
|RE-45 Auto||Pistol||Auto||Light||165, 15||11||??||16||617 ±63||113.1 ±11||Vertical + hard curve right|
- Damage per bullet/pellet, not per trigger pull.
- Average Rounds Per Minute disregarding reload times. Source: https://www.youtube.com/watch?v=897A63Xl_4k.
Currently the table is filled with config values (currently based on logical selection of probable values from measured ranges) (it mean they of 'to time of ability to fire next shot' type).
- Average Body Damage Per Second disregarding reload times. Read note 2.
- The Kraber, Mastiff and the L-STAR use unique ammo which can only be found in the weapon itself.
- When equipped with a precision choke, Triple Take's practical DPS is roughly equal to that of Longbow. Also, its operation range is roughly equal to that of R-301.
- Wingman's low hip precision allows it to achieve nearly maximum DPS only in the range of less than 3 meters. Using an aim makes its practical RPM lower due to long return time.
Gun Statistics[edit | edit source]
Guns have different stats, some of which can be modified by attachments such as barrel stabilizers, extended mags, etc. These stats are:
Weapon Sway[edit | edit source]
Idle motion of weapon's aim, can be modified with a Weapon stocks.
Spread[edit | edit source]
The first shot's accuracy (relative to the center of the screen), or the rate at which the weapon loses accuracy under continued fire.
Recoil[edit | edit source]
The amount of physical recoil per shot that should be compensated for, this can be modified with a Barrel Stabilizer. Some guns, like: the VK-47 Flatline and the Prowler Burst PDW; doesn't support it.
Rounds Per Minute (RPM)[edit | edit source]
Frequency in which, bullets of a certain gun are fired. The weapon with lowest RPM in the game right now is the Kraber .50-cal Sniper, with the highest being the R-99. Currently, RPM can be modified for all shotguns by using a Shotgun Bolt attachment.
RPM Acceleration[edit | edit source]
RPM Acceleration denotes the speed at which a weapon shifts from its slowest to fastest rate of fire. Currently such mechanics are utilized by the Havoc Rifle and Devotion LMG, and can be reduced by Turbochargers.
Damage[edit | edit source]
- Head Damage
- Damage amount when hitting the head. Head shots deal the highest amount of damage.
- Body Damage
- Damage amount when hitting the body (from the chest to the abdomen).
- Legs Damage
- Damage amount when hitting the legs. Leg shots deal the lowest amount of damage.
Firing Modes[edit | edit source]
These are the different ways a gun can shoot. There is currently no weapon capable of all three firing modes.
Ammo[edit | edit source]
Each weapon has their own ammo type which indicates which type of ammo it accepts. These ammo have different rarities and quirks with some of them being bound to the weapon they spawned with.
Mag Size[edit | edit source]
The amount of bullets that may be fired before a reload is needed. These can be increased by using the respective extended mag for your ammo type:
- Light Rounds use the Extended Light Mag.
- Heavy Rounds use the Extended Heavy Mag.
- Energy Ammo use the Extended Energy Mag.
The rate at which magazine capacity increases depends upon the extended mag's rarity and the weapon itself.
See Also[edit | edit source]