September 03, 2020 Patch

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September 03, 2020 Patch
Allevoshields.jpg
All levels of Evo Shield
Version number 6.0.2
Previous patch August 20, 2020 Patch
Next patch September 10, 2020 Patch

Armor[edit | edit source]

  • Adjusted armor health values[note 1]
    • Level 1: 25 → 50
    • Level 2: 50 → 75
    • Level 3: 75 → 100
    • Level 4: 75 → 100 (Body Shield.svg Body Shield only)
    • Level 5: 100 → 125 (Evo Shield.svg Evo Shield only)

Bug Fixes[edit | edit source]

General
  • Fixed several server crashes.
  • Made adjustments to the appearance of several Holo-Sprays.
  • Removed an inappropriate Caustic voice line.
Audio
Replicator Icon.svg Replicators
  • Fixed an issue with Evo Shield.svg Evo Shields that require exactly 100 damage not evolving when crafting the 100 points.
  • Fixed an issue with Ninja controller configuration not being able to use Replicators.
  • Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.
Gibraltar
Rampart
  • Fixed an issue with the No Mercy finisher spamming "Boom" to the entire server.
  • Fixed an issue with Amped Cover.png Amped Cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
  • Fixed a server crash when Emplaced Minigun -Sheila-.png Sheila is destroyed while someone is using it.
Crypto
Wraith
  • Dimensional Rift.png Dimensional Rift:
    • Fixed an issue with the portal disappearing upon Wraith's death.
    • Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
    • Fixed an error when Wraith’s portal is too close to a Replicator Icon.svg Replicator and the player interacts with the replicator.
Loba

Designer Notes[edit | edit source]

  1. From the start of Apex Legends development, one of our core pillars was that getting the drop on someone should give those players a significant advantage. We aimed to promote strategy in battlefield positioning and map control. When these tactics were executed well, but a team still outplayed you because of mechanical skill - this felt bad. In Seasons 1 - 5, we felt this balance was achieved pretty well. However, with the introduction of the Evo Armor change, we saw (in our internal playtests) that players were achieving Evo Shield.svg Red Armor (125 shields) more often, and more players were fighting at 225 total health. This started to swing the battles more than we liked, and good players were able to outplay teams more consistently, even if the enemy had worked for a much better position. By lowering the armor values, we felt we had adjusted for the Red Armor availability more than anything else. Now, it’s important to note that we playtested this for months internally. From those playtests, the feedback was positive. But, we are a small group of people compared to the millions that play Apex Legends every day. The skill levels in our team are varied, and big balance changes are really only going to be vetted when we get feedback from all of you. We are always striving to improve the experience in Apex Legends. Experimentation is an essential part of that. We won't always get things right, but it's important for us to listen and correct things when we don't. We will keep changing the game in order to keep it fresh and interesting as the years go on. I hope that this patch proves that we are thinking deeply about our decisions, but most importantly listening to our players.