These items can be accessed by pressing 4 or when shields or health are low. While consuming these items, player's movements are slowed, you cannot hang on edges, run, slide, or use any other item, but the consumption can be canceled any time.
Deploys a small respawn beacon. Takes about 15 seconds to land.
Each Mobile Respawn Beacon can only be used once.
Up to 1 Mobile Respawn Beacon can be stacked per slot in the inventory.
Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
Crypto is an excellent Legend to use with the Mobile Respawn Beacon as he can get his teammates' banners safely at a distance with his Surveillance Drone.
Like a normal Respawn Beacon, Mirage will become invisible while respawning his teammates. Also mobile respawn beacons can be used as portable cover.
Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal Respawn Beacon.
With Spark of Genius, Ultimate Accelerants fully charge Wattson's ultimate in one use, she can also carry two per slot in the inventory.
These DO NOT passively accelerate your ultimate. You must use them by activating them in your inventory.
As Lifeline, use as many Ultimate Accelerants as you can so you can call Care Packages more often.
As Wattson, try to always reserve an inventory slot for Ultimate Accelerants to use your ultimate mid-fights.
As Crypto, keeping 1-2 of these in your inventory will build up another EMP quickly.
As Mirage, Loba, or Octane, avoid carrying them in your inventory as their ultimate abilities already have a very fast charge time and thus unnecessary for most times.