Weapons

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The R-301 Carbine, an assault rifle.

Weapons are items used to deal damage to enemies. All weapons must be looted from the world or other players. Players do not spawn with weapons.

List of guns[edit | edit source]

Assault rifles[edit | edit source]

Flatline Icon.png
VK-47 Flatline
Full-auto with a punch
Hemlok Icon.png
Hemlok Burst AR
3-round burst assault rifle
R-301 Icon.png
R-301 Carbine
Full-auto and low recoil carbine
Havoc Icon.png
Havoc Rifle
Wind-up energy assault rifle

Sub machine guns[edit | edit source]

Alternator Icon.png
Alternator SMG
Twin barrel full-auto SMG
Prowler Icon.png
Prowler Burst PDW
5-round burst SMG
R-99 Icon.png
R-99
Rapid-fire automatic SMG

Light machine guns[edit | edit source]

Devotion Icon.png
Devotion LMG
Wind-up full-auto energy LMG
Spitfire Icon.png
M600 Spitfire
Full-auto LMG
L-Star Icon.png
L-STAR EMG
Plasma fueled EMG

Sniper rifles[edit | edit source]

Longbow Icon.png
Longbow DMR
Slow fire-rate semi-auto
G7 Scout Icon.png
G7 Scout
Semi-auto light sniper rifle
Kraber Icon.png
Kraber .50-cal Sniper
Powerful bolt-action sniper rifle
Triple Take Icon.png
Triple Take
Triple-barrel sniper rifle
Charge Rifle Icon.png
Charge Rifle
Directed energy beam rifle

Shotguns[edit | edit source]

Eva-8 Icon.png
EVA-8 Auto
Full-auto shotgun
Mastiff Icon.png
Mastiff Shotgun
Powerful semi-auto shotgun
Mozambique Icon.png
Mozambique Shotgun
Triple-barrel shotgun pistol
Peacekeeper Icon.png
Peacekeeper
Lever-action shotgun

Pistols[edit | edit source]

Re-45 Icon.png
RE-45 Auto
Full-auto pistol
P2020 Icon.png
P2020
Semi-auto pistol
Wingman Icon.png
Wingman
High-powered revolver

Stats[edit | edit source]

Icon Weapon Class Fire modes Ammo Damage Capacity, Mag size Body dmg
[note 1]
Legs dmg
[note 1]
Head dmg
[note 1]
RPM

[note 2]

Body DPS
[note 3]
Recoil
Kraber Icon.png
Kraber .50-cal Sniper
Sniper Single Special Heavy Rounds.svg Special [note 4] 500, 4 145 95 297 27 56.25 Minor recoil
Longbow Icon.png
Longbow DMR Sniper Single Heavy Rounds.svg Heavy 275, 5 55 44 118 70 64 Strong curve left
G7 Scout Icon.png
G7 Scout Sniper Single Light Rounds.svg Light 300, 10 34 27 60 250 125 High vertical recoil
Triple Take Icon.png
Triple Take [note 5] Sniper Single Energy Ammo.svg Energy 345, 5 23×3 ?? 46×3 72 ±3 82.6 ±3 --27.6 Vertical + minor curve left
Hemlok Icon.png
Hemlok Burst AR
AR Burst, Single Heavy Rounds.svg Heavy 374, 18 18 14 36 525 ±25, ~1353 157.5 ±7.5, 54 Vertical + curve left
Flatline Icon.png
VK-47 Flatline AR Auto, Single Heavy Rounds.svg Heavy 320, 20 19 ?? 38 600 190 Diagonal upper left
R-301 Icon.png
R-301 Carbine AR Auto, Single Light Rounds.svg Light 252, 18 14 11 28 700 +0/-100 163.3 Vertical + curve right
Havoc Icon.png
HAVOC AR Auto, Single Energy Ammo.svg Energy 450, 25 18 16 36 450 ±20 at 0.4s 135 ±6 Vertical
Spitfire Icon.png
M600 Spitfire
LMG Auto Heavy Rounds.svg Heavy 700, 35 18 ?? 36 500 150 Vertical zigzag
Devotion Icon.png
Devotion LMG Auto Energy Ammo.svg Energy 748, 44 17 ?? 34 685 ±35 from ?300 in 1.2s 194 ±10 (~76.5/s in 1st 2s) Vertical curve left/right
L-Star Icon.png
L-STAR EMG LMG Auto Experimental Ammo.svg Special [note 4] ??, 40 21 17 42 ?? ?? Vertical
R-99 Icon.png
R-99
SMG Auto Light Rounds.svg Light 216, 18 12 9 18 850 +50/-130 170 +10/-26 Vertical + curve right
Alternator Icon.png
Alternator SMG SMG Auto Light Rounds.svg Light 208, 16 15 12 22 640 138 Vertical
Prowler Icon.png
Prowler Burst PDW SMG Burst, Auto Heavy Rounds.svg Heavy 280, 20 14 ?? 21 670 ±30, ~1127.8, ?~700 156.3 ±7, 42, ?~163 Kick + vertical + curve left
Mastiff Icon.png
Mastiff Shotgun
Shotgun Single Special Shotgun Shells.svg Special [note 4] 576, 4 18×8 ?? 36 75 180-22.5 Negligible
Eva-8 Icon.png
EVA-8 Auto Shotgun Auto Shotgun Shells.svg Shells 504, 8 7×9 ?? 10 113 ±1 118.65 ±1 --13.2 Negligible
Peacekeeper Icon.png
Peacekeeper Shotgun Single Shotgun Shells.svg Shells 660, 6 10×11 8 15 48 88-8 Negligible
Mozambique Icon.png
Mozambique Shotgun Shotgun Single Shotgun Shells.svg Shells 135, 3 15×3 ?? 22 127 ±18 95.25 ±13 --31.75 Negligible
Wingman Icon.png
Wingman [note 6]
Pistol Single Heavy Rounds.svg Heavy 270, 4 45 41 90 150 112.5 Vertical
Re-45 Icon.png
RE-45 Auto Pistol Auto Light Rounds.svg Light 165, 15 11 ?? 16 617 ±63 113.1 ±11 Vertical + hard curve right
P2020 Icon.png
P2020 Pistol Single Light Rounds.svg Light 120, 10 13 ?? 20 430 93 Vertical
  1. 1.0 1.1 1.2 Damage per bullet/pellet, not per trigger pull.
  2. Average Rounds Per Minute disregarding reload times. Source: https://www.youtube.com/watch?v=897A63Xl_4k.
    Currently the table is filled with config values (currently based on logical selection of probable values from measured ranges) (it mean they of 'to time of ability to fire next shot' type).
  3. Average Body Damage Per Second disregarding reload times. Read note 2.
  4. 4.0 4.1 4.2 The Kraber, Mastiff and the L-STAR use unique ammo which can only be found in the weapon itself.
  5. When equipped with a precision choke, Triple Take's practical DPS is roughly equal to that of Longbow. Also, its operation range is roughly equal to that of R-301.
  6. Wingman's low hip precision allows it to achieve nearly maximum DPS only in the range of less than 3 meters. Using an aim makes its practical RPM lower due to long return time.

Gun Statistics[edit | edit source]

Guns have different stats, some of which can be modified by attachments such as barrel stabilizers, extended mags, etc. These stats are:

Weapon Sway[edit | edit source]

Idle motion of weapon's aim, can be modified with a Weapon stocks.

Spread[edit | edit source]

The first shot's accuracy (relative to the center of the screen), or the rate at which the weapon loses accuracy under continued fire.

Recoil[edit | edit source]

The amount of physical recoil per shot that should be compensated for, this can be modified with a Barrel Stabilizer.svg Barrel Stabilizer. Some guns, like: the VK-47 Flatline and the Prowler Burst PDW; doesn't support it.

Rounds Per Minute (RPM)
[edit | edit source]

Frequency in which, bullets of a certain gun are fired. The weapon with lowest RPM in the game right now is the Kraber .50-cal Sniper, with the highest being the R-99. Currently, RPM can be modified for all shotguns by using a Shotgun Bolt.svg Shotgun Bolt attachment.

RPM Acceleration[edit | edit source]

RPM Acceleration denotes the speed at which a weapon shifts from its slowest to fastest rate of fire. Currently such mechanics are utilized by the Havoc Rifle and Devotion LMG, and can be reduced by Turbochargers.

Damage[edit | edit source]

  • Head Damage
    • Damage amount when hitting the head. Head shots deal the highest amount of damage.
  • Body Damage
    • Damage amount when hitting the body (from the chest to the abdomen).
  • Legs Damage
    • Damage amount when hitting the legs. Leg shots deal the lowest amount of damage.

Firing Modes[edit | edit source]

These are the different ways a gun can shoot. There is currently no weapon capable of all three firing modes.

  • Auto
  • Single
  • Burst

The Prowler Burst PDW and Havoc Rifle can have their firing modes augmented using the Selectfire Receiver.svg Selectfire Receiver

Ammo[edit | edit source]

Main article: Ammo

Each weapon has their own ammo type which indicates which type of ammo it accepts. These ammo have different rarities and quirks with some of them being bound to the weapon they spawned with.

Mag Size[edit | edit source]

The amount of bullets that may be fired before a reload is needed. These can be increased by using the respective extended mag for your ammo type:

The rate at which magazine capacity increases depends upon the extended mag's rarity and the weapon itself.

See Also[edit | edit source]