R-301 Carbine

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R-301 Carbine
R-301 Carabine AR.png
Full-auto with high accuracy
General data
Type Assault rifle
Fire-Modes Auto
Single
Ammo Type Light Rounds.svg Light rounds
Rate of Fire 720 RPM
Magazine capacity
Default 18
Level I 20
Level II 25
Level III 28
Damage
Body 14
Legs 11 (0.75×)
Head 28 (2×)
DPS (Body) 168
Tactical
ADS Speed -50%
Recoil Vertical + curve right

The R-301 Carbine is an assault rifle which uses Light Rounds.svg light rounds.

Lore[edit | edit source]

Manufactured by the Lastimosa Armory and commissioned by the IMC, the R-301 is the successor to the R-101 and R-201 rifles from the Frontier War. In the years after the Battle of Typhon, the IMC felt a need to improve on their very successful and reliable R-201 platform. High volumes of data collected from the R-201 and the R-201-A2's internal CPU's indicated that most mechanical failures were due to the rifle frame's exposure to extreme elements which caused misfires and the occasional feed mechanism malfunction. The internal components have been revised with a lighter and stronger composites as the external framework have been strengthened with a composite metallic weave to better compensate for overheating and structural integrity. The piston system was removed overall and the bolt cycling mechanism is completely controlled by the R-301's integrated AI. What you have with this new and improved platform is a reliable and accurate rifle with minimal maintenance and a larger caliber.

Damage Profile[edit | edit source]

Damage type Damage Shots to kill [note 1][note 2]
100 HP 125 HP 150 HP 175 HP 200 HP 225 HP
Headshots, no Helmet.svg Helmet 28 4 5 6 7 8 9
Headshots, Lvl 1 Helmet.svg Helmet 25 4 5 6 7 8 9
Headshots, Lvl 2 Helmet.svg Helmet 22 5 6 7 8 10 11
Headshots, Lvl 3/4 Helmet.svg Helmet 21 5 6 8 9 10 11
Bodyshots 14 8 9 11 13 15 17
Legshots 11 10 12 14 16 19 21
Low Profile.png Low Profile Legends[note 3]
Damage type Damage Shots to kill [note 1][note 2]
100 HP 125 HP 150 HP 175 HP 200 HP 225 HP
Headshots, no Helmet.svg Helmet 29 4 5 6 6 7 8
Headshots, Lvl 1 Helmet.svg Helmet 26 4 5 6 7 8 9
Headshots, Lvl 2 Helmet.svg Helmet 23 5 6 7 8 9 10
Headshots, Lvl 3/4 Helmet.svg Helmet 22 5 6 7 8 10 11
Bodyshots 15 7 9 11 12 14 16
Legshots 12 9 11 13 16 18 20
Fortified.svg Fortified Legends[note 4]
Damage type Damage Shots to kill [note 1][note 2]
100 HP 125 HP 150 HP 175 HP 200 HP 225 HP
Headshots, no Helmet.svg Helmet 23 5 6 7 8 9 10
Headshots, Lvl 1 Helmet.svg Helmet 21 5 6 8 9 10 11
Headshots, Lvl 2 Helmet.svg Helmet 19 6 7 9 10 11 13
Headshots, Lvl 3/4 Helmet.svg Helmet 18 6 8 9 10 12 13
Bodyshots 12 9 11 13 15 17 19
Legshots 9 11 14 17 19 22 25
  1. 1.0 1.1 1.2 Level 1, Level 2 and Level 3/4 Body Shield.svg Body Shields add 50, 75 and 100 health points to a legend respectively.
  2. 2.0 2.1 2.2 Level 1, Level 2, Level 3 and Level 4 Evo Shield.svg Evo Shields add 25, 50, 100 and 125 health points to a legend respectively.
  3. Low Profile.png Low Profile increases damage taken by 5%.
  4. Fortified.svg Fortified decreases damage taken by 15%.

Anvil Receiver.svg Anvil Receiver increases damage on single-fire mode.

Damage type Damage Shots to kill [note 1][note 2]
100 HP 125 HP 150 HP 175 HP 200 HP 225 HP
Headshots, no Helmet.svg Helmet 70 2 2 3 3 3 4
Headshots, Lvl 1 Helmet.svg Helmet 63 2 2 3 3 4 4
Headshots, Lvl 2 Helmet.svg Helmet 56 2 3 3 4 4 5
Headshots, Lvl 3/4 Helmet.svg Helmet 53 2 3 3 4 4 5
Bodyshots 35 3 4 5 5 6 7
Legshots 32 4 4 5 6 7 8
Low Profile.png Low Profile Legends[note 3]
Damage type Damage Shots to kill [note 1][note 2]
100 HP 125 HP 150 HP 175 HP 200 HP 225 HP
Headshots, no Helmet.svg Helmet 74 2 2 3 3 3 4
Headshots, Lvl 1 Helmet.svg Helmet 66 2 2 3 3 4 4
Headshots, Lvl 2 Helmet.svg Helmet 59 2 3 3 3 4 4
Headshots, Lvl 3/4 Helmet.svg Helmet 56 2 3 3 4 4 5
Bodyshots 37 3 4 5 5 6 7
Legshots 34 3 4 5 6 6 7
Fortified.svg Fortified Legends[note 4]
Damage type Damage Shots to kill [note 1][note 2]
100 HP 125 HP 150 HP 175 HP 200 HP 225 HP
Headshots, no Helmet.svg Helmet 60 2 3 3 3 4 4
Headshots, Lvl 1 Helmet.svg Helmet 54 2 3 3 4 4 5
Headshots, Lvl 2 Helmet.svg Helmet 48 3 3 4 4 5 5
Headshots, Lvl 3/4 Helmet.svg Helmet 45 3 3 4 4 5 5
Bodyshots 30 4 5 6 6 7 8
Legshots 27 4 5 6 7 8 9
  1. 1.0 1.1 1.2 Level 1, Level 2 and Level 3/4 Body Shield.svg Body Shields add 50, 75 and 100 health points to a legend respectively.
  2. 2.0 2.1 2.2 Level 1, Level 2, Level 3 and Level 4 Evo Shield.svg Evo Shields add 25, 50, 100 and 125 health points to a legend respectively.
  3. Low Profile.png Low Profile increases damage taken by 5%.
  4. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[edit | edit source]

Main article: Attachments
Optics
Hop-Ups
Others

Pros and Cons[edit | edit source]

Pros
  • 2× headshot multiplier.
  • High accuracy and rate of fire.
  • Excellent performance at long range for an assault rifle. Good performance at close/medium range.
  • Has Auto and Single-Fire fire modes. Decent sniper in a pinch while in Single-fire mode and with an Anvil Receiver.svg Anvil Receiver.
Cons
  • Low damage.
  • Low base ammo capacity.
  • The vertical and horizontal recoil pattern is harder to control at longer range.

Skins[edit | edit source]

There are a total of 56 weapon skins for the R-301 Carbine; 13 Legendary, 5 Epic, 21 Rare and 16 Common.

  • Retrocasuality - needs Dynastic Cycle and Legend Tokens 6,500
  • The Pale Moonlight - needs The Daybreaker and Legend Tokens 10,500
  • Predatorial Instincts - needs The Last Spartan and Legend Tokens 6,500
  • System Override Fun in the Sun

  • Season 1 Battle Pass Harvest - Level 99
  • Season 4 Battle Pass Alkaline - Level 51

History[edit | edit source]

Trivia[edit | edit source]

  • A Carbine weapon, such as this R-301, is a gun with a smaller barrel than an average rifle.
  • The R-301 Carbine was the weapon used by the ARES guards during the events of the Voidwalker cinematic.

Gallery[edit | edit source]

See also[edit | edit source]