Loot Prompts now show how much damage an Evo Shield has accumulated, so you can make a better decision when switching.
You are now able to switch to same-level armor that has less health, if it is closer to evolving.
Loot Prompts will now have a small indicator that lets you know if your teammate needs this item, so you can ping it!
Performance Display is a new option that activates a panel that appears in the top right corner of your screen during a match.[note 5]
The data displayed is as follows:
FPS - Frames Per Second, or how quickly your game is rendering frames
Latency - The time (in milliseconds) it takes for your game client to communicate to the server and back
Loss - Indicates the percentage of packet data lost per second on its way to or from the server
Choke - Indicates the percentage of packet data congestion on its way from the server
In/Out - The amount of data being sent from/to the server
Anonymous Mode has been added to the options. Anonymize your name in the champion presentation, obituary, and other locations of living opponents.
Level 0 Evo Armor will now appear as empty in the inventory, so you can ping to request Armor.
There are more banners placed around World's Edge to better support Crypto's ability to see nearby squads in his drone.
Out of Bounds - The out of bounds timer no longer refreshes each time you enter a new out of bounds area. The timer is now a fixed amount of time: 30 seconds. If you enter new out of bounds areas, the timer will steadily decrease. However, if you only have 5 seconds left, the timer will keep refreshing up to that 5-second mark.[note 6]
↑The 6.0 changes have been extremely powerful for Bloodhound. Their ultimate is now truly a moment you should fear as the enemy. We think we might have gone a little far with 6s. Against a competent BH, there would only ever be 2s during which you're not scanned. Changing it to 8s means you've got 4s of being revealed and 4s to reposition in between pulses.
↑Pathfinder mains rejoice, the Outlands happiest robot is getting some love. Instead of dropping grapple cooldown back to 15s where it was before, or moving it to 25s as a compromise, we considered a player suggestion (thanks Reddit) to have the Grapple drain energy as it goes, similar to Titanfall 2. The difference here is we're looking at your full distance traveled: from the moment you leave the ground to when you're on the ground again and not sliding at crazy high speeds. What this means is two things: Bad Pathfinder players, no longer need to fear the faceplant grapple quite as much. If you're not going anywhere, you're not incurring much of a cooldown. If you're really really good at Pathfinder and looking for the absolute max distance grapple, you'll still have a 35s cooldown, assuming you land it. This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short distance grapples that'll give you a shorter CD but still do something good for you? Looking forward to seeing what you all do with this one.
↑Wraith is a very challenging Legend to nerf. We look at Legend performance across a number of axes: how often trios with this Legend on them win games/place highly, how often this Legend gets knockdowns vs is knocked down, how often this Legend is picked. Across each and every single one of these axes, Wraith dominates. And yet each time we hit her abilities (which we've done a lot) she bounces back within a few weeks without bleeding a lot of pick rate. Her kit is uniquely useful both in solo games and in highly coordinated games. Also, she's just really cool. We get it. We don't want to hit her abilities anymore. We think both she and Pathfinder have been pushed to the edge in terms of cooldown and utility nerfs where pushing them any further would make them a lot less fun to play. We don't want that! So we started looking at other Legend specific things that could give her this power--and discovered that her sprinting animations are unique in how much they artificially shorten her (by hunching over), thus shrinking her shootable area from the perspective of the enemy. It doesn't sound like a lot, but taken together with her already small hitbox, it's a lot of power. This patch, we're introducing a new set of sprint animations for Wraith. These are much more upright and expose a larger area of her body to gunfire. Now we know her old sprint was iconic and we hate to see it go as well, but we believe this is the best way by far of bringing her in line without having to hit her abilities again. Depending on what we see after these animations go live, we may even be able to put some power back into her abilities (no promises though). As always, we will be listening to feedback and monitoring data on this change.
↑We try to keep hipfire numbers consistent with similar weapons of the same class. So, the hipfire spread increase on the Devotion is also being applied to the Spitfire. To compensate, we are reducing horizontal recoil on the Spitfire.
↑If you're noticing persistent issues while playing, this display may help you (and us!) identify what's going on. The Performance Display can be enabled or disabled at any time from your Gameplay Settings menu.
↑This should work against people exploiting the timer, while still allowing time for people to get down if they land up there.
This page was last edited on 23 February 2021, at 01:36.
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