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October 01, 2019 Patch
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October 01, 2019 Patch
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{{Game|main}} {{Infobox-PatchNotes | image = Worldsedge overhead.png | subtitle = [[World's Edge]]. | versionNumber = 3.0 | prevPatch = September 03, 2019 Patch | nextPatch = October 17, 2019 Patch }} The '''{{PAGENAME}}''' is a major patch introducing the third [[Season]] in ''[[Apex Legends]]''. == New content == * New [[map]]: '''[[World's Edge]]''' ** [[Kings Canyon]] disabled; will be put back into rotation before the end of the Season * New [[Legend]]: '''[[Crypto]]''' * New [[weapon]]: the '''[[Charge Rifle]]''' * New '''[[cosmetic]]''' type: '''{{ItemLink|Charm|text=Weapon Charms}}''' * Several changes to [[Ranked Leagues]]. == Balance changes<ref group=note>For Season 3 weapon changes, our goals were to encourage and improve longer-range gunfights and reduce power on some of the weapons that have been dominating lately. We will of course be closely watching data and player feedback on these during the season.</ref> == ; All [[Legends]] * {{Legendary|Executioner}} [[Perk]]: All legends will now fully restore their shield upon completing a [[finisher]].<ref group="note">Previously, the {{Legendary|Gold Armor}} perk, "Executioner", gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning--finishers will fully recharge your shields regardless if you have {{Legendary|Gold Armor}} equipped or not. {{Legendary|Gold Backpacks}} will now have a "Guardian Angel" perk that is detailed below in the Loot / Meta Changes section.</ref> ; {{Symbol|gibby}} [[Gibraltar]] * {{AbilityLink|Dome of Protection}}: ** Players in the Dome Shield use healing items 25% faster. ** Increased throw distance by 60%. ** Increased cooldown from 20 seconds to 30 seconds. * {{AbilityLink|Defensive Bombardment}}: ** Decreased cooldown from 4.5 minutes to 3 minutes. ** Decreased duration from 8 seconds to 6 seconds. ** Increased throw distance by 36%. ; {{Symbol|bh}} [[Bloodhound]] * {{AbilityLink|Eye of the Allfather}}: ** Reduced the animation time to activate by 33%. ** Now immediately tells you how many targets have been pinged. * {{AbilityLink|Beast of the Hunt}}: ** Fixed an issue with FoV scaling messing up ADS aim sensitivity. ** Reduced animation time to activate by 30%. ** Increased movement speed bonus from 25% to 30%. ; {{Symbol|bangalore}} [[Bangalore]] * {{AbilityLink|Rolling Thunder}}: Increased damage from 20 to 40. ; {{Symbol|octane}} [[Octane]] * {{AbilityLink|Stim}}: Fixed an issue with FoV scaling messing up ADS aim sensitivity. * Fixed a bug where sometimes mantling while using a tactical stopped players from being able to perform any other actions until the tactical is finished. ; {{Symbol|wraith}} [[Wraith]]<ref group=note>We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar.</ref> * {{AbilityLink|Dimensional Rift}}: No longer deploys if you are downed before placing it. ; {{Symbol|pf}} [[Pathfinder]] * {{AbilityLink|Grappling Hook}}: Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior, once you are connected, remains the same. * {{AbilityLink|Zipline Gun}}: Increased cooldown from 90 seconds to 120 seconds. * Fixed a bug with Insider Knowledge passive where Survey Beacon locations would disappear from the full map after activating them. ; {{Symbol|wattson}} [[Wattson]] * Fixed bug where sometimes the visual FX from her fences would not show up after being deployed. ; {{Symbol|hopup}} [[Hop-Ups]]<ref group=note>We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season -- some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’re making to Hop-Ups for Season 3.</ref> * Removed: ** {{ItemLink|Disruptor Rounds|text={{Epic|Disruptor Rounds}}}} ** {{ItemLink|Skullpiercer Rifling|text={{Legendary|Skullpiercer Rifling}}}} * Added {{ItemLink|Anvil Receiver|text={{Legendary|Anvil Receiver}}}} for the [[VK-47 Flatline]] and [[R-301 Carbine]]. ** This hop-up empowers semi-auto mode; it offers highly increased damage but at the cost of reduced rate of fire and double ammo per shot. * Added {{ItemLink|Double Tap Trigger|text={{Epic|Double Tap Trigger}}}} for the [[G7 Scout]] and [[EVA-8 Auto]]. ** This hop-up makes each trigger pull to fire a quick two-round burst. ; {{ItemLink|Ultimate Accelerant|text={{Rare|Ultimate Accelerants}}}} ** Ultimate charge restored increased from 20% to 35%. ** Reduced the amount in the world by around 40%. ; {{Legendary|Gold}} [[Gear]] changes * {{ItemLink|Backpack|image=Backpack lvl3.svg|text={{Legendary|Gold Backpack}}}} ** The gold backpack has a new perk, '''Guardian Angel'''. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor). * {{ItemLink|Body Shield|text={{Legendary|Gold Armor}}}} ** The gold armor will now have '''Fast Use''' (consumable items take half as long to use), which was previously on the gold backpack. Now, you will be able to tell when an opponent has the ability to heal faster by seeing the gold armor damage numbers. ; [[File:Wingman Icon.svg|x25px]] [[Wingman]] * Increased headshot multiplier from 2.0 to 2.15. ; [[File:R-99 SMG Icon.svg|x25px]] [[R-99 SMG]] *Base mag size reduced from ({{Level0123|18|22|26|30}}) to ({{Level0123|18|20|23|27}}). *Added some recoil randomness to patterns. ; [[File:Prowler Burst PDW Icon.svg|x25px]] [[Prowler Burst PDW]] *Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode. ; [[File:Longbow DMR Icon.svg|x25px]] [[Longbow DMR]] * Increased headshot multiplier from 2.0 to 2.15. * Reduced rate of fire from 1.6 to 1.3. * Reduced leg damage multiplier from 0.9 to 0.8. ; [[File:G7 Scout Icon.svg|x25px]] [[G7 Scout]] * Increased base damage from 30 to 34. ; [[File:Hemlok Burst AR Icon.svg|x25px]] [[Hemlok Burst AR]] * Increased base damage from 18 to 22. * Slightly decreased the rate of fire to both fire modes. ; [[File:Mozambique Shotgun Icon.svg|x25px]] [[Mozambique Shotgun]] * Decreased pattern spread. * Will now reset from recoil faster, which should make it easier to track targets and see where shots land. ; [[File:L-STAR EMG Icon.svg|x25px]] [[L-STAR EMG]] * Substantial reduction to horizontal recoil. * Now comes equipped with {{ItemLink|1x Digital Threat|text={{Legendary|1x Digital Threat}}}} optic. * Reduced damage from 21 to 19. ; [[Fully Kitted Weapon|{{Legendary|Fully kitted weapons}}]] rotated for {{ItemLink|Season 3}} <ref group="note">We’ve swapped out the previous set of Gold Weapons with some fresh new ones for Season 3. Keep an eye out for these fully kitted beasts that all include tier 3 versions of all compatible attachments, hop-up, and the following optics:</ref> * [[VK-47 Flatline]] (Includes {{ItemLink|1x-2x Variable Holo|text={{Rare|1x-2x Variable Holo}}}}) * [[EVA-8 Auto]] (Includes {{ItemLink|1x Digital Threat|text={{Legendary|1x Digital Threat}}}}) * [[Triple Take]] (Includes {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}}) * [[G7 Scout]] (Includes {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}}) * [[Charge Rifle]] (Includes {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}}) == Quality of life == * Added a “random” option for customizing your unlocked [[Loading Screens]]. * Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips. ** Equip up to 8 intro or kill quips in the lobby. ** Nearby enemies can hear quips when activated. ** Press {{Key|Xbox|Y}}/{{Key|PS4|Triangle}} while ping wheel is up to access (controller) or {{Key|F1}} (default keyboard binding -- you may need to set this manually as it won’t auto-bind). ** "Celebrate" quick chat is now the first option in the quip wheel (Previously {{Key|Xbox|Down}}/{{Key|PS4|Down}} on dpad). * New Legend battle chatter - Legends now have voice lines that will call out when your squad is being third-partied. This is triggered if you take damage when recently damaged by another living squad. * You can now equip multiple skydive emotes (if you have multiple available on a character) - Hold A while skydiving to open the menu to select the skydive emote you want to use. * Daily challenges should only give you, at most, 1 challenge for a Legend you don't own. * No dupe character daily challenges (e.g. you should never get 2 Gibraltar dailies in the same day). * Fixes for slowdown/performance drops at the start of a match. * [[Mirage]]'s decoys will now go where directed when deploying them during the drop if Mirage isn’t the Jumpmaster. * [[Lifeline]]’s {{AbilityLink|D.O.C. Heal Drone}} will no longer float away after being deployed on [[Supply Ship]]s. * Fixed issue where Legends could show up as locked instead of selected when joining a match late. * Small improvements across UI to make fonts and other elements more readable. * When swapping weapons with one on the ground, [[attachments]] will now attempt to transfer to your stowed weapon in addition to the weapon you are about to pick up. ; Ranked Leagues Series 2 * Rewards for your placement in [[Ranked Leagues]] Series 1 will be available to you after downloading the update for Season 3. * We’ve adjusted the scoring for Series 2 that allows for more granularity for future improvements. * At the launch of Series 2 on October 1, we’ll be doing a soft reset on everyone's Ranked Position from Series 1. The reset will be 1.5 tiers. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II. * Assists have been added to your overall score. * New HUD elements have been added to help players keep track of their in-match RP gains or losses. * Leaver Penalty: Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character selection, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates. Penalty times start out at five minutes, and repeat abandons will increase that time up to a week. == Stability, performance, bug fixes == * Fixed bug where players could sometimes receive additional [[Battle Pass]] rewards by leveling up two games in a row. * Fixed an exploit that allowed players to spam fire with the Peacekeeper. * Fixed bug where looting [[Lifeline]]'s {{AbilityLink|Care Package|text=Care Packages}} would not count towards the “Loot X amount of Care Packages” in the Battle Pass challenges. * Fixed a bug where sometimes the smoke visual FX from [[Gibraltar]], [[Bangalore]], and [[Caustic]] Ultimates would show up on scopes when swapping weapons rapidly. * {{ItemLink|Origin|text=PC}} - Fixed bug where model settings would be forced to “high” regardless of what setting was selected. * Fixed a bug where players could sometimes skip the landing animation after a long fall. * Fixed bug where sometimes map fog visual FX would disappear while looting a deathbox. * Rebalanced audio to address issues with footsteps, ziplines, and jump jets. == Developer notes == <references group=note/>
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