November 05, 2019 Patch

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November 05, 2019 Patch
Nov05 2019 patch.png
The new Firing Range
Version number 3.1
Previous patch October 25, 2019 Patch
Next patch November 22, 2019 Patch

New Content[edit | edit source]

Legends[edit | edit source]

  • Drone EMP now will damage armor that players have dropped.
  • Fixed a bug where Lifeline’s drone couldn’t heal Crypto while he was in the drone.
  • Fix for friendly Caustic gas kicking Crypto out of his drone.
  • Fixed bug where sometimes the missiles from Bangalore’s Ultimate would disappear after landing on the train.

Weapons[edit | edit source]

Changes to Projectile Collision

We’ve increased the projectile width on some weapons so they are easier to hit with. We made this change to the Triple Take in Season 2 and the following will be updated for this patch:

  • Reduced the headshot multiplier from 2.15x to 2.1x.

Quality of Life[edit | edit source]

  • In an effort to surface easier challenges to players more often and offer a balanced set of challenges each day, Daily Challenge distribution has been adjusted so players are guaranteed to receive 1 easy, 1 medium, and 1 hard challenge.
  • You can now spend Legend Tokens Legend Tokens to reroll Daily Challenges.
    • Cost increases with each purchase before capping out at 1000 Legend Tokens.
    • First reroll: Legend Tokens 200
    • Second reroll: Legend Tokens 500
    • Third or more reroll: Legend Tokens 1,000 for each reroll.
    • Cost resets every day
  • You can now adjust the game cursor velocity in Settings -> Controller. This will apply to cursor velocity in all menus including the Lobby, Pause/Inventory menus, and Death Box inventories.
  • We now show you what Music Pack you have selected while dropping into the map. If you only have the “default” Pack selected you won’t see anything.
  • Improved flow from Lobby to Match that fixes some minor bugs and will hopefully get players into matches a bit faster.
    • Disabling pregame spawning of players before character selection. This will address cases where players might hear someone voice comms or other sounds before the Legend selection starts.
    • The “Waiting for Players...” transition now shows the game world instead of a black screen.
    • Removed the 5 second countdown that would start at the beginning of Legend selection.
  • Player will now be able to view the ammo types of their squadmates equipped weapons when in the inventory menu.
  • [Controller] you can now open the quip wheel by holding down on the dpad (you can still do it the old way - open ping menu and press Y)
  • [PC] Quick Chat binding should now auto bind to F1 if it isn’t bound to anything (assuming nothing is already bound to F1)

Ranked Mode[edit | edit source]

Main article: Ranked Leagues
  • Players will no longer receive a penalty for abandoning a match if they leave after 2 and a half minutes have passed since their Banner was picked up after dying. As a reminder: players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up players are free to leave.

Bug Fixes[edit | edit source]

  • Fixed a bug where players would stay in place while the train keeps moving when reviving another player.
  • Updated the layout of the minimap that was previously showing a route that doesn’t exist.
  • Fixed cases where players could drop into Out of Bounds areas without getting the timer.
  • Fixed cases of some areas where players could take lava damage near the Volcano when there isn’t any lava.
  • Fixed display issue with post game where it would show you earning 2 battle pass levels for leveling up via Stars.