March 19, 2019 Patch

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March 19, 2019 Patch
S1 screenshot 1.jpg
The new legend, Octane
Previous patch March 06, 2019 Patch
Next patch March 22, 2019 Patch

New Content[edit | edit source]

  • New Legend: Octane
  • Added the game's first Battle Pass which costs Apex Coins 950. The Battle Pass Bundle, which also unlocks the next 25 levels instantly, costs Apex Coins 2,800

Legends[edit | edit source]

Bangalore
  • Double Time.png Double Time: Reduced move speed bonus from 40% to 30%.
Caustic
  • Nox Gas Trap.png Nox Gas Trap:
    • Reduced cooldown of Traps from 30 to 25 seconds.
    • Increased radius and proximity radius by about 10%.
    • Removed a 1 second delay on the smoke dealing damage to players.
  • Nox Gas Grenade.png Nox Gas Grenade: Reduced cooldown from 2:30 to 2:00 seconds.
Gibraltar
  • Defensive Bombardment.png Defensive Bombardment: Fixed a bug where your teammates wouldn't be affected by Shell Shock. This was meant to be the same as Bangalore's ultimate.
  • Patched up the hole we found in Gibraltar’s shield.
Lifeline
  • Combat Medic.png Combat Medic: Fixed issue where the revive shield wouldn’t stay put while on a moving platform.
  • D.O.C. Heal Drone.png D.O.C. Heal Drone:
    • Fixed bug where occasionally the drone would stay connected to a player but not heal them.
    • Limited the amount of drones that can connect to a player to 2.
  • Care Package.png Care Package: Removed slight chance that level 4 armor and helmets will appear on the Care Package.
Pathfinder
  • Insider Knowledge.png Insider Knowledge: Increased the number of beacons in the world 10-> 12.
  • Fixed Pathfinder’s Zipline Gun.png Zipline Gun not deploying when jumping.
  • Pathfinder can now grapple ziplines.
  • Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grappling Hook.png Grappling Hook.

Weapons and Consumables[edit | edit source]

  • M-600 Spitfire: Fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
  • Fixed players being able to shortcut weapon swap by changing stance.
  • Fixed players being able to shortcut Peacekeeper rechamber sequence.
  • Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
  • Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
  • Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.
Attachments
  • Digital Threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)

Stability and Performance[edit | edit source]

  • Improved stability for various GPU configurations.
  • Introducing better reporting when Apex crashes on PC without error message.
  • Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
  • Addressed issue with PS4 crashes due to running out of memory.
  • Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking.

Quality of Life[edit | edit source]

  • Added "Swap LT/RT & LB/RB" / "Swap L1/R1 & L2/R2") toggle in the Controller Button Layout settings.
  • Added "Sprint View Shake" setting under the Video tab.
  • Added "Trigger Deadzones" setting under the Controller tab.
  • Added "Advanced Look Controls" settings submenu under the Controller tab.
  • When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though.
  • Improved mantling from a grapple point.
  • We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility.
  • UI improvements to the KO Shield
  • Shield bar drains to indicate the remaining health of the shield.
  • When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
  • We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that.
  • Character animations while taking damage now accurately reflect the direction the damage is coming from.
  • Reduced skybox fog.
  • Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know!
  • Made it so push-to-talk is no longer on when a chat box is active.
  • LT/RT no longer switches between players in spectator mode while the map is open.
  • Updated the minimap to more accurately reflect the geo and points of interest on the main map.
  • Added accessibility option to modify the subtitle size.
  • Improvements / fixes for color blind players:
    • Added better color blind support for Blood Hound’s Threat Vision.
    • Colorblind colors per setting are now displayed in the settings menu.
    • Colorblind settings moved from Video Settings to Gameplay -> Accessibility. They are now applied on the fly.
    • Enemy pings now use proper enemy color instead of only using red.
  • Added Razer Chroma Support.

Audio[edit | edit source]

  • Adding sound FX to the UI for the key binding menu.
  • Turned down volume when Wraith activates a portal.
  • Turned down the end sounds on the Peacekeeper charged shot.
  • Turned down the draw/holster sound slightly for thermite grenades.
  • Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking.

UI[edit | edit source]

  • General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.
  • Updated dashboard images for Season 1 on PC, Xbox and PS4.
  • Updated Main Menu with new Season 1 art.
  • Updated the Lobby visuals for Season 1.
  • Added Report a Player feature for cheating and abuse on PC and Consoles.

Bug Fixes[edit | edit source]

  • Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.
  • Fixed a bug where occluded sounds would sometimes sound unoccluded.
  • Fixed script errors that could occur during the skydive.
  • Fixed a script error that could happen when removing attachments on holstered weapons.
  • Fixed PC users constantly switching weapons while scrolling through items in a Death Box.
  • Fixed issue where a player’s name would not show up when they send a message that reached the character limit.
  • Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions.
  • Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.
  • Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.
  • Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers.
  • Fixed bug where players could still shoot even after being downed.
  • Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started.
  • Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.
  • Fixed issue where sometimes players could get disconnected when unplugging their controller during a game.
  • Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line.
  • Fixed issue where sometimes the skybox fog would not appear while spectating after you died.
  • Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV.
  • Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers.
  • Fixed bug where sometimes a player’s Banner Card would not show up after character select.