Legend
“ | Hm... Son, you think you've got what it takes? They call us Apex Legends. But not all Legends are heroes. Each fight for their own reasons. From the ashes of war, Legends are born. They are icons of strength, power. Outside the ring, they're champions. Inside, they're equals. But the goal remains the same, become an Apex Legend. I say it's a sport of survival. You ask me? It's simple, eh. They kill you, they're better. You kill them, you're better. |
— Kuben Blisk throughout the opening cinematic |
Legends are playable characters in Apex Legends. Each Legend is a unique character with their own backstory, abilities, and playstyle. Most Legends need to be unlocked by using Legend Tokens or
Apex Coins. A new Legend is released every season.
Legends are categorized into classes: Offensive,
Defensive,
Support, and
Recon. These classes can have perks that apply for all Legends of that class. Currently, there is only 1 class with a perk: Legends of the
Recon class can scan
Survey Beacons to find the next location of the Ring.
Contents
Common Legend Abilities[edit | edit source]
Each Legend is defined by their unique tactical ability, passive ability, and ultimate ability.
However, the following are common to all Legends (unless modified by their abilities):
- Legends can sprint, jump, crouch, crouch walk, slide and climb walls up to 5-6 meters tall.
- Using their jump kits, Legends can skydive from high altitudes and boost themselves along zip lines.
- Legends can equip two weapons of any type, as well as one of each kind of gear.
- Legends have 10 slots in their inventory that they can use to carry ammo, regen items, grenades, or spare attachments. Equipping
Backpacks adds more slots.
- Legends can melee attack at any time. It has a short windup, but deals 30 damage and knocks enemies back a bit.
- When downed, Legends can still crawl slowly and defend themselves with a
Knockdown Shield if they have one. Squadmates that are still up can revive them.
- If killed while downed, Legends drop a death box that contains all of the items they had, as well as a banner card that squadmates can use at a Respawn Beacon to bring them back.
- Legends can perform finishers on downed enemies, refueling their
Body Shield and finishing off the target.
Hitboxes[edit | edit source]
Legends come in three different sizes: large, medium, and small. Legends within those categories use the same hitbox, except for Pathfinder, Revenant, and Wraith, who have custom hitboxes.[1][2] Therefore, Mirage has the same hitbox as Bangalore, Octane, Crypto, etc.;[3][4] Caustic has the same hitbox as Gibraltar;[2] and Wattson has the same hitbox as Lifeline.[5][6][7]
Pathfinder, Revenant, and Wraith are the three exceptions:[1][8]
- Originally, there were no custom hitboxes. Pathfinder used the "large" hitbox, also used by Gibraltar and Caustic. This made little sense because his model is very thin so he would get hit by bullets that look like would miss him. His hitbox was tightened to better match his skinny model in
Season 1; however, his win rate skyrocketed so much that he had to be given
Low Profile.[9]
- Revenant launched with a custom hitbox. Before being released, Revenant had the same skinny hitbox Pathfinder had at the time, but it was adjusted to be bigger last minute. The developers were not aware of the last-minute hitbox change, which caused Revenant to be released with Low Profile even though his new hitbox did not warrant it.[10] Low Profile was later removed.
- Wraith originally had the "small" hitbox used by Lifeline and Wattson,[6] but it was increased in
Season 8 to lower her incredibly high win rate. As a result, she now has a slightly bigger hitbox than Lifeline and Wattson.[7][11]
Because hitbox sizes significantly impact gameplay, Passive Perks were introduced in an attempt to level to playing field: "large" Legends have Fortified and "small" Legends have
Low Profile.
After game designer Daniel Klein revealed this information on Reddit, some users were in disbelief. In response, Klein provided images of Bloodhound's hitbox and Bangalore's hitbox to prove that they are identical in size, debunking the popular belief that Bloodhound has a bigger hitbox than other "medium" Legends.[12]
Even among Legends with identical hitboxes, some Legends are still more difficult to hit due to having unique animations. For example, back when Wraith had the same hitboxes as the other "small" Legends, Wraith tucked her head in a lot during her sprint animation which made her harder to hit than them.[6][2]
As explained by lead game director Carlos Pineda, how Legends are positioned impact the surface area that is facing an observer: a box that is turned has a more hittable surface area than a box that is facing forward.[13] This phenomenon can be seen in the Bloodhound and Bangalore hitboxes provided by Klein. (Bloodhound and Bangalore stand differently. If one traces outlines of their hitboxes, the outline of Bloodhound's left leg would appear to be significantly bigger than the outline of Bangalore's. This may create a false impression that Bloodhound's leg hitbox is larger than Bangalore's. In reality, they use the same hitbox, and Bloodhound's left leg hitbox is simply turned whereas Bangalore's is facing forward.) Because of this phenomenon and because each Legend stands and moves differently, hitbox tests where one traces the outline of Legends are ultimately not completely accurate.[14]
Offensive Legends[edit | edit source]
Offensive Legends have abilities that are useful in combat.
Wraith
Interdimensional SkirmisherBangalore
Professional SoldierMirage
Holographic Trickster12,000/
750
Defensive Legends[edit | edit source]
Defensive Legends can provide cover or fortify an area, making it safe for their squad.
Support Legends[edit | edit source]
Support Legends can aid their squad by providing healing or loot.
Lifeline
Combat Medic
Recon Legends[edit | edit source]
Recon Legends can gather valuable intel, such as enemy whereabouts or the next ring location.
Bloodhound
Technological TrackerPathfinder
Forward Scout
Videos[edit | edit source]
Development[edit | edit source]
- It takes roughly 9-11 months to create a Legend. Pre-production, each Legend's design goes through many changes, but once the design is approved and finalized, the next nine months are spent getting the character out. By that point, quick and sudden changes to the design cannot be made.[15]
Trivia[edit | edit source]
- Pathfinder was originally classified under
Support. He was moved to
Recon at the start of
Season 4.
- According to Daniel Klein, the
Offensive class is more of an absence of a class than a class of its own.[16] It is where Legends that do not belong in the other three classes are put.
- Forge was announced as the Legend for
Season 4, but it was a misdirect. Forge was killed by the true
Season 4 Legend, Revenant, in "Up Close and Personal".
- Some Legends have an alternative descriptor on the official website.
- Octane's descriptor is "High-Speed Daredevil" in the game and "The Adrenaline Junkie" on the website.
- Loba's descriptor is "Translocating Thief" in the game and "High Society Thief" on the website.
- Rampart's descriptor is "Base of Fire" in the game and "Quick Witted Modder" on the website.
- Fuse's descriptor is "Explosives Enthusiast" in the game and "Bombastic Explosives Expert" on the website.
See also[edit | edit source]
References[edit | edit source]
- ↑ 1.0 1.1 Carlos Pineda on Twitter
- ↑ 2.0 2.1 2.2 DanielZKlein comments on SEASON 6 PATCH NOTES
- ↑ Carlos Pineda on Twitter
- ↑ Carlos Pineda on Twitter
- ↑ Carlos Pineda on Twitter
- ↑ 6.0 6.1 6.2 Carlos Pineda on Twitter
- ↑ 7.0 7.1 John Larson | JayBiebs on Twitter
- ↑ SEASON 8: MAYHEM PATCH NOTES
- ↑ DanielZKlein comments on SEASON 6 PATCH NOTES
- ↑ Carlos Pineda on Twitter
- ↑ Apex Devstream // Season 8 Launch!
- ↑ DanielZKlein comments on SEASON 6 PATCH NOTES
- ↑ Carlos Pineda on Twitter
- ↑ Carlos Pineda on Twitter
- ↑ Moy Parra on Twitter
- ↑ Daniel Klein Senior Game Designer Interview | Talking Legends | Apex Legends
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