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Hm... Son, you think you've got what it takes? They call us Apex Legends. But not all Legends are heroes. Each fight for their own reasons. From the ashes of war, Legends are born. They are icons of strength, power. Outside the ring, they're champions. Inside, they're equals. But the goal remains the same, become an Apex Legend. I say it's a sport of survival. You ask me? It's simple, eh. They kill you, they're better. You kill them, you're better.
Kuben Blisk throughout the opening cinematic

Legends are playable characters in Apex Legends. Each Legend is a unique character with their own backstory, abilities, and playstyle. Most Legends need to be unlocked by using Legend Tokens Legend Tokens or Apex Coins Apex Coins. A new Legend is released every season.

Legends are categorized into classes: Offensive Legend Icon.svg Offensive, Defensive Legend Icon.svg Defensive, Support Legend Icon.svg Support, and Recon Legend Icon.svg Recon. These classes can have perks that apply for all Legends of that class. Currently, there is only 1 class with a perk: Legends of the Recon Legend Icon.svg Recon class can scan Survey Beacons to find the next location of the Ring.

Common Legend Abilities[edit | edit source]

Each Legend is defined by their unique tactical ability, passive ability, and ultimate ability.

However, the following are common to all Legends (unless modified by their abilities):

  • Legends can sprint, jump, crouch, crouch walk, slide, and climb walls up to 5-6 meters tall.
  • Using their jump kits, Legends can skydive from high altitudes and boost themselves along zip lines.
  • Legends can equip two weapons of any type, as well as one of each kind of gear.
  • Legends have 10 slots in their inventory that they can use to carry ammo, regen items, grenades, or spare attachments. Equipping Backpack lvl1.svg Backpacks adds more slots.
  • Legends can melee attack at any time. It has a short windup, but deals 30 damage and knocks enemies back a bit.
  • When downed, Legends can still crawl slowly and defend themselves with a Knockdown Shield.svg Knockdown Shield if they have one. Squad mates that are still up can revive them.
  • If killed while downed, Legends drop a death box that contains all of the items they had, as well as a banner card that squad mates can use at a Respawn Beacon to bring them back.
  • Legends can perform finishers on downed enemies, refueling their Body Shield.svg Body Shield and finishing off the target.

Hitboxes[edit | edit source]

Gibraltar, Caustic, Revenant, and Pathfinder are "large" Legends. Wraith, Lifeline, and Wattson are "small" Legends. Everyone else are "medium" Legends. Despite minor differences in models, everyone within those groups have the exact same hitbox, with the exceptions of Pathfinder and Revenant.

Legends come in three different sizes: large, medium, and small. Legends within those categories use the same hitbox, except for Pathfinder and Revenant who have custom hitboxes.[1][2] Therefore, Mirage has the same hitbox as Bangalore, Octane, Crypto, etc.;[3][4] Caustic has the same hitbox as Gibraltar;[2] and Wattson has the same hitbox as Wraith and Lifeline.[5][6]

Because hitbox sizes significantly impact gameplay, Passive Perks were introduced in an attempt to level to playing field: "large" Legends have Fortified.svg Fortified and "small" Legends have Low Profile.png Low Profile. (Fortified and Low Profile have nothing to do with ability balance.[7])

Pathfinder and Revenant are the two exceptions.[1] Originally, Pathfinder had the "large" hitbox used by Legends like Gibraltar. This made little sense because his model is very thin so he would get by bullets that look like would miss him. His hitbox was tightened to better match his skinny model, but his win rate skyrocketed so much that he had to be given the Low Profile perk.[8] (Pathfinder's custom hitbox is skinnier than "medium" Legends.[9]) Before being released, Revenant had the same custom hitbox as Pathfinder, but it was adjusted to be bigger last minute. The developers were not aware of the last minute hitbox change, which caused Revenant to be released with Low Profile even though his new hitbox did not warrant it;[10] Low Profile was later removed from him.

After game designer Daniel Klein revealed this information on Reddit, some users were in disbelief. In response, Klein provided images of Bloodhound's hitbox and Bangalore's hitbox to prove that they are identical in size, debunking the popular belief that Bloodhound has a bigger hitbox than other "medium" Legends.[11]

Even among Legends with identical hitboxes, some Legends are still more difficult to hit due to having unique animations. For example, Wraith originally tucked her head in a lot during her sprint animation which made her harder to hit than other "small" Legends with the same hitbox as her.[6][2]

As explained by lead game director Carlos Pineda, how Legends are positioned impact the the surface area that is facing an observer: a box that is turned has more hittable surface area than a box that is facing forward.[12] This phenomenon can be seen in the Bloodhound and Bangalore hitboxes provided by Klein. (Bloodhound and Bangalore stand differently. If one traces outlines of their hitboxes, the outline of Bloodhound's left leg would appear to be significantly bigger than the outline of Bangalore's. This may create a false impression that Bloodhound's leg hitbox is larger than Bangalore's. In reality, they use the same hitbox and Bloodhound's left leg hitbox is simply turned whereas Bangalore's is facing forward.) Because of this phenomenon and because each Legend stands and moves differently, hitbox tests where one traces the outline of Legends are ultimately not completely accurate.[13]

Offensive Legends[edit | edit source]

Offensive Legend Icon.svg

Offensive Legends have abilities that are useful in combat.

Defensive Legends[edit | edit source]

Defensive Legend Icon.svg

Defensive Legends can provide cover or fortify an area, making it safe for their squad.

Support Legends[edit | edit source]

Support Legend Icon.svg

Support Legends can aid their squad by providing healing or loot.

Recon Legends[edit | edit source]

Recon Legend Icon.svg

Recon Legends can gather valuable intel, such as enemy whereabouts or the next ring location.

Videos[edit | edit source]

This video was released alongside Season 1.svg Season 1; therefore, it only covers the original 8 Legends and Octane.

Development[edit | edit source]

  • It takes roughly 9-11 months to create a Legend. Pre-production, each Legend's design goes through many changes, but once the design is approved and finalized, the next nine months are spent getting the character out. By that point, quick and sudden changes to the design cannot be made.[14]

Trivia[edit | edit source]

  • Pathfinder was originally classified under Support Legend Icon.svg Support. He was moved to Recon Legend Icon.svg Recon at the start of Season 4.svg Season 4.
  • Forge was announced as the Legend for Season 4.svg Season 4, but it was a misdirect. Forge was killed by the true Season 4.svg Season 4 Legend, Revenant, in "Up Close and Personal".
  • Some Legends have an alternative descriptor on the official website.
    • Octane's descriptor is "High-Speed Daredevil" in the game and "The Adrenaline Junkie" on the website.
    • Loba's descriptor is "Translocating Thief" in the game and "High Society Thief" on the website.
    • Rampart's descriptor is "Base of Fire" in the game and "Quick-witted Modder" on the website.

See also[edit | edit source]

References[edit | edit source]