L-STAR EMG
L-STAR EMG | |
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Plasma fueled EMG | |
Profile | |
Type | Light machine gun |
Fire-Modes | Automatic |
Ammo Type | |
Rate of Fire | 600 RPM |
Damage | |
Head | 36 (2x) |
Body | 18 |
Legs | 14 (0.8x) |
Body DPS | 180 |
Tactical | |
Magazine Size | ∞ |
ADS Movespeed | -60% |
Recoil | Kicks left on the first two shots, then relatively vertical onward |
The L-STAR EMG is a plasma fueled energy machine gun added in Season 2 that utilizes
Energy Ammo.
It has a unique overheating mechanic, which triggers "overheat" after 22 continuous shots (26 with Modded Loader), but can otherwise be used as long as you have required ammo.
Contents
Damage Profile[edit | edit source]
Target | Damage | Shots to kill [note 1] | |||||
---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | |||
Head | 36 | 3 | 4 | 5 | 5 | 6 | |
32 | 4 | 4 | 5 | 6 | 7 | ||
29 | 4 | 5 | 6 | 7 | 7 | ||
27 | 4 | 5 | 6 | 7 | 8 | ||
Body | 18 | 6 | 7 | 9 | 10 | 12 | |
Leg | 14 | 8 | 9 | 11 | 13 | 15 |
Low Profile Legends[note 2]
Target | Damage | Shots to kill [note 1] | |||||
---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | |||
Head | 38 | 3 | 4 | 4 | 5 | 6 | |
34 | 3 | 4 | 5 | 6 | 6 | ||
30 | 4 | 5 | 5 | 6 | 7 | ||
28 | 4 | 5 | 6 | 7 | 8 | ||
Body | 19 | 6 | 7 | 8 | 10 | 11 | |
Leg | 19 | 6 | 7 | 8 | 10 | 11 |
Target | Damage | Shots to kill [note 1] | |||||
---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | |||
Head | 31 | 4 | 5 | 5 | 6 | 7 | |
27 | 4 | 5 | 6 | 7 | 8 | ||
25 | 5 | 6 | 7 | 8 | 9 | ||
23 | 5 | 6 | 7 | 8 | 9 | ||
Body | 15 | 7 | 9 | 10 | 12 | 14 | |
Leg | 12 | 9 | 11 | 13 | 15 | 17 |
- ↑ 1.0 1.1 1.2
Body Shields and
Evo Shields increase hitpoints.
- ↑
Low Profile increases damage taken by 5%.
- ↑
Fortified decreases damage taken by 15%.
Attachments[edit | edit source]
- Others
Standard Stock: (Common, Rare, Epic)
Pros and Cons[edit | edit source]
- Pros
- 2× headshot multiplier.
- High damage per shot.
- High fire rate.
- Overheat mechanic allows use without reloading if fired in bursts.
- Large projectiles.
- Low projectile drop.
- Projectiles can make it difficult for your target to see.
- Projectiles will open doors if they impact with the handle.
- Cons
- Overheats after 22 shots (26 with Rampart's
Modded Loader.)
- Limited attachments. Can only accept optics and
Standard Stocks.
- Does not support
Extended Energy Mags due to lacking a magazine; no way to extend its 22-26 shot sustained fire limit.
- High recoil, with no
Barrel Stabilizer compatibility.
- Slow projectile speed.
- Projectile effects and muzzle flash can make it difficult to track targets.
- Slow movement speed while aiming down sights.
- Is the only weapon in the game to provide no ammo to the player when picked up, due to having no magazine.
- 1× headshot multiplier at 64+ meters.
Lore[edit | edit source]
The L-STAR EMG (LaSTimosa ARmory Energy Machine Gun) is a cyclic particle accelerating weapon designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.
Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.
The model used in the Apex Games are made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.[1]
Skins[edit | edit source]
There are a total of 55 weapon skins for the L-STAR EMG; 12 Legendary, 5 Epic, 23 Rare and 16 Common.
Natural Fusion
2,100[note 1]
- The Aristocrat - needs The Warrior's Way and
6,500
- Oxidized Envy - needs Poetic Justice and
6,500
- Fragger - needs Apex Hyperdrive and
6,500
- ↑ Included in the Snowfall Bundle.
History[edit | edit source]
Patch notes |
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Trivia[edit | edit source]
- The model of the L-STAR used in the Apex Games was made by Wonyeon Interstellar instead of Lastimosa Armory like in Titanfall 2. This might explain the initial difference in behavior between the Titanfall 2 and Apex Legends' version of the L-STAR, but with the rework of the weapon that came with
Season 4, they now function the same.
- Concept art of the L-STAR in Titanfall 2 shows that the weapon was supposed to be a submachine gun called the ASW (Advanced Scattering Weapon).
- As seen in the trailer, the original L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the capacity of the mag at launch was reduced to 40, and it overheated after firing 21-22 shots.
Gallery[edit | edit source]
Concept Art for the L-STAR EMG by Ryan Lastimosa.[1]
See also[edit | edit source]
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