Available Hop-Ups[edit | edit source]
List of Hop-Ups[edit | edit source]
Anvil Receiver[edit | edit source]
The Anvil Receiver hop-up increases semi-auto damage, but the single fire uses 2 ammo per shot while the rate of fire is reduced. The single-fire damage multiplier is 2.5x for the R-301 Carbine and 2.25x for the VK-47 Flatline.
Skullpiercer Rifling[edit | edit source]
The Skullpiercer Rifling hop-up increases the weapon's headshot multiplier: the Wingman from 2.0x to 2.25x and the Longbow from 2.0x to 2.5x.
Turbocharger[edit | edit source]
The Turbocharger hop-up removes the need for the weapons to charge up; either it removes the delay to fire or it instantly increases a weapon's rate of fire so it reaches the maximum much faster.
Hammerpoint Rounds[edit | edit source]
The Hammerpoint Rounds hop-up greatly increases damage to unshielded targets: 2.35x for the P2020 and 2.26x for the Mozambique.
Quickdraw Holster[edit | edit source]
The Quickdraw Holster hop-up reduces the weapon's swap time, ADS time, and hip-fire spread.
Double Tap Trigger[edit | edit source]
Removed in Season 8, the Double Tap Trigger hop-up granted an alternative burst fire mode. As the name suggests, two shots were fired per trigger pull.
Disruptor Rounds[edit | edit source]
Removed in Season 3, Disruptor Rounds increased damage to shielded targets. The damage multiplier differed with each weapon: the Alternator had a multiplier of 1.55x and the RE-45 Auto had a multiplier of 1.7x.
Precision Choke[edit | edit source]
Removed in Season 6, the Precision Choke hop-up greatly reduces the gun's spread by aiming down sights, up to three levels. The Peacekeeper stays charged for a little bit and slowly loses the precision after the player stops aiming down sights while the Triple Take loses the charge immediately after.
This hop-up is now integrated into these weapons, and can be toggled on and off using the fire select button.
Selectfire Receiver[edit | edit source]
Removed in Season 7, Selectfire Receiver hop-up grants an alternative fire mode: It allowed the Prowler to fire full-auto and the HAVOC to fire a single hit-scan laser.
The hop-up is now integrated into the Prowler and can be toggled between burst and full-auto by using the fire-select button.
Special Hop-Ups[edit | edit source]
Graffiti Mod[edit | edit source]
- Was valid for the M600 Spitfire.
Available during the Always Be Closing Evolved game mode to tease Season 6 and Rampart, the Graffiti Mod increases magazine size by 15% and reload speed by 25%, also it allows paint-loaded rounds. The paint colors can be yellow, green, or purple.
History[edit | edit source]
Trivia[edit | edit source]
- The Precision Choke hop-up is built into the Peacekeeper and Triple Take after its removal in Season 6.
- The Selectfire Receiver hop-up is built into the Prowler Burst PDW (but not the HAVOC Rifle) after its removal in Season 7.