Consumables

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This page contains a list of all Consumable items currently found in the game.

Throwables[edit | edit source]

These items can be accessed by holding g or Controls. You can then use the fire button on PC, Controls for XBox or Controls for the PS4 to aim and throw.

Arc Star[edit | edit source]

100x100px Arc Star
Type Throwables
Time to use 2.8 seconds
Description Arc Stars are throwable ordnance which are able to stick to surfaces and explode with arc energy. Deals 70 damage and slows enemies for 5 seconds.

  • Arc Stars do damage on impact.
  • If the Arc Star sticks to an enemy and has shields, those will be disabled entirely while unshielded players will be downed immediately.
  • The explosion is also able to destroy doors.
  • You may only hold up to two Arc Stars per inventory slot.

  • The explosion's "splash" damage decreases with distance from the Arc Star itself so plan accordingly.

Frag Grenade[edit | edit source]

100x100px Frag Grenade
Type Throwables
Time to use 4 seconds
Description Frag Grenades are throwable ordnance that explode shortly after being thrown, dealing up to 100 damage. It also deals 10 damage on impact with the grenade itself.

  • The explosion is able to destroy doors.
  • You may only hold up to two Frag Grenades per inventory slot.

  • The explosion's "splash" damage decreases with distance from the Arc Star itself so plan accordingly.
  • Frag Grenades also can bounce or roll on the environment before detonating.

Thermite Grenade[edit | edit source]

100x100px Thermite Grenade
Type Throwables
Time to use contact with ground
Description An impact grenade that explodes into a fiery horizontal line upon contact, applying a 25 damage-over-time burn effect to all those affected.

  • It can cause damage to doors.
  • You may only hold up to two Thermite Grenades per inventory slot.

  • It can be useful to seal off an enclosed area such as a doorway to prevent enemies from pushing a position, as well as a mild deterrent to break line of sight of an enemy.

Health & Shields[edit | edit source]

These items can be accessed by pressing 4 or Controls when shields or health are low. While consuming these items, player's movements are slowed, you cannot hang on edges, slide or use any other item, but the consumption can be cancelled any time.

Syringe[edit | edit source]

100x100px Syringe
Type Healing
Time to use 5 seconds
Description A consumable item used to heal 25 health.

  • Up to 6 Syringes can be stacked per slot in the backpack.

Shield Cell[edit | edit source]

100x100px Shield Cell
Type Healing
Time to use 3 seconds
Description A consumable item used to heal 25 shields.

  • Up to 6 Shield Cells can be stacked per slot in the backpack.

Medkit[edit | edit source]

Medkit.png Medkit
Type Healing
Time to use 8 seconds
Description A consumable item used to heal all health.

  • 3 Medkits can be stacked per slot in the backpack.

Shield Battery[edit | edit source]

Shield Battery Icon.svg Shield Battery
Type Healing
Time to use 5 seconds
Description A consumable item used to heal all shields

  • 3 Shield Batteries can be stacked per slot in the backpack.

Phoenix Kit[edit | edit source]

100x100px Phoenix Kit
Type Healing
Time to use 10 seconds
Description A consumable item used to heal all health and shields.

  • Phoenix Kits do not stack on the backpack.

Other[edit | edit source]

Ultimate Accelerant[edit | edit source]

100x100px Ultimate Accelerant
Type Support
Time to use 7 seconds
Description A consumable item used to restore 20% of the player's Ultimate energy.

  • With Wattson's Passive Ability Spark of Genius.png Spark of Genius, Ultimate Accelerants restore her Ultimate Energy to full in one use.

  • These DO NOT passively accelerate your ultimate. You must use them. They can be found in your inventory
  • As Lifeline, use as many Ultimate Accelerants as you can so you can call Care Package.png Care Packages more often.
  • As Wattson, always keep at least one of these on your inventory for when you need to use your ultimate.

History[edit | edit source]

March 19, 2019 Season 1
  • Turned down the draw/holster sound slightly for thermite grenades.
June 03, 2019 The Legendary Hunt
  • Thermite grenades now cause damage to doors.
July 02, 2019 Season 2 Update[1]
  • Arc Star
    • Increased ignition delay from 2.5 to 2.8 seconds.
    • Sticking a full health player with no armor will now down them.
    • Players at the edge of the explosion no longer get their shields completely shredded.
  • Fixed an issue where players downed with thermite could be invincible to thermite after being revived.

See also[edit | edit source]