Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Wingman (Mobile). |
Wingman |
---|
High-powered revolver. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Pistol | ||
Ammo | Mythic Sniper Ammo | ||
Fire modes | Single | ||
Manufacturer | Brockhaurd Manufacturing | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
50 | 95 (1.9x) | 45 (0.9x) | |
Technical | |||
RPM | 156 | ||
DPS | 130 | ||
Magazine | 9 12 | ||
Reload time | 2.1 1.4 |
The Wingman is a semi-automatic revolver that utilizes Mythic Sniper Ammo.
Being a Supply Drop Weapon, it can only be found in Care Packages, is equipped with all of its highest rarity attachments, and cannot equip foreign ammo. It also comes pre-equipped with 110 Ammo.
Stats[ | ]
Attachments[ | ]
Main article: Attachments
Damage Profile[ | ]
- Base[note 1]
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.9×) |
- | 95 | 2 | 2 | 2 | 3 | 3 | |
LV.1 | 86 | 2 | 2 | 3 | 3 | 3 | ||
LV.2 | 73 | 2 | 3 | 3 | 3 | 4 | ||
LV.3/4 | 66 | 2 | 3 | 3 | 4 | 4 | ||
Body | - | 50 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 43 | 3 | 4 | 5 | 5 | 6 | ||
Leg (0.9×) |
- | 45 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 38 | 3 | 4 | 5 | 6 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.9×) |
- | 114 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 103 | 1 | 2 | 2 | 2 | 3 | ||
LV. 2 | 87 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 79 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 60 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 51 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.9×) |
- | 54 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 46 | 3 | 4 | 4 | 5 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.9×) |
- | 109 | 1 | 2 | 2 | 2 | 3 | |
LV. 1 | 99 | 2 | 2 | 2 | 3 | 3 | ||
LV. 2 | 83 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 76 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 58 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 49 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.9×) |
- | 52 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 44 | 3 | 4 | 4 | 5 | 6 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.9×) |
- | 131 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 119 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 100 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 91 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 69 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 59 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.9×) |
- | 62 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 53 | 2 | 3 | 4 | 4 | 5 |
- ↑ The integrated Skullpiercer Elite hop-up negates all headshot damage reduction and will always deal 95 headshot damage.
Advanced Stats[ | ]
mp_weapon_wingman | ||
---|---|---|
Variable | Value | Description |
fire_rate | 2.6 | Rounds fired in one second. |
projectile_launch_speed | 18000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 457 meters per second. |
headshot_distance | 10000 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 254 meters. |
spread_stand_hip | 2.4 | Hipfire spread radius while standing. |
spread_stand_hip_run | 3 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 4 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 1.5 | Hipfire spread radius while crouching. |
spread_air_hip | 6 | Hipfire spread radius while in the air. |
deployfirst_time | 1.45 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.4 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.36 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.315 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.27 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.18 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.16 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 1 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
Weapon Mastery[ | ]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Top Gun | Down an enemy when ADS with the Wingman. | 25 times |
40 | Gunslinger | Down an enemy at least 70 meters away with the Wingman. | 20 times |
60 | Bullseye | Land 2 headshots in a row. | 15 times |
80 | Dogfight | Down an enemy while both of you have the Wingman equipped. | 10 times |
100 | Wing it | Down an enemy with the Wingman while both of you are in the air. | 5 times |
Lore[ | ]
“ | The powerful, slow-firing Wingman has historically been popular among Frontier settlers as a symbol of rugged independence. However, for all its strength and swagger, it can be difficult to control due to its harsh recoil - more than a few overconfident marksmen have met their end with a spent Wingman in hand. It truly shines when wielded by a handler who can match its strength. The Wingman is notably the preferred sidearm of Apex Games Commissioner Kuben Blisk. |
Skins[ | ]
There are a total of 96 weapon skins for the Wingman: 31 Legendary, 11 epic, 38 Rare, and 16 Common.
History[ | ]
Patch notes |
|
Gallery[ | ]
Concept art for the Wingman.[1]
Concept art for Lawbringer skin.[2]
Concept art for the Cardinal Force skin.[3]
Trivia[ | ]
- The Precision Caliber and Attention to Detail skins are weapon mods designed by Rampart, indicated by the presence of a Rampart Mods stamp.
See also[ | ]
- Wingman (Apex Legends Mobile)
- B3 Wingman (Titanfall)
- B3 Wingman (Titanfall 2)
- B3 Wingman Elite (Titanfall 2)
References[ | ]
|