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Apex Legends Wiki
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February 02, 2021 Patch
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February 02, 2021 Patch
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==Legends== ; [[Wraith]] * Hitbox adjustments.<ref group=note>We know Wraith will always be a popular pick considering the amount of combat utility in her kit. After many tweaks to her abilities and animations, the fact remains that her win rate continues to be at the very top as it has since day one. With {{ItemLink|Season 7}} hitbox adjustments to [[Pathfinder]], we were able to control his power without nerfing his kit. We hope to do the same with Wraith. Wraith now has a slightly larger hitbox than her fellow small legends, but the changes stay true to her model. As you can see in the before and after comparison, we’re adding some width mostly in the torso and leg areas.<br/> Even with these changes, Wraith remains small and hard to hit. She will retain {{AbilityLink|Low Profile}} as we monitor her usage and win rates to see if power can be given back in other ways in the future.</ref> [[File:S8 wraith hitbox.jpg|right|200px|Changes to Wraith's hitbox.]] ; [[Rampart]] * {{AbilityLink|Emplaced Minigun "Sheila"}}: Increased rotation angle from 120° to 180°. * {{AbilityLink|Amped Cover}}: Increased HP while building from 1 to 45 (sniper rounds still pierce through).<ref group=note>Rampart has remained at the bottom across our performance metrics since her release. Her kit is very much built around proactively setting up a powerful position, but in a game as fast-moving as Apex, we determined her walls should have some reactive power as well. We’re keeping a careful eye on this one.</ref> ; [[Horizon]] * {{AbilityLink|Gravity Lift}}: Increased effective cooldown from 21 seconds to 25 seconds. The 15-second cooldown timer will now start when the Gravity Lift disappears.<ref group=note>Horizon released strong, to the point where she rivals [[Wraith]] in win-rate and pick-rate. For the time being, we are monitoring her usage and checking whether or not the cooldown changes have a significant effect.</ref> ; [[Octane]] * {{AbilityLink|Launch Pad}}:<ref group=note>Many players may have known about Octane’s "super-jump" that was possible with a well-timed jump while hitting the pad. Once the double-jump option was introduced, there was an input clash that led to unreliable usage. We decided to add some launch options that are better defined than the old super-jump.</ref> ** Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump). ** From a crouched position, players will launch along a low arc, meaning they'll fly lower but farther in the horizontal direction. ; [[Crypto]] * {{AbilityLink|Surveillance Drone}}: Removed the ability to stick {{ItemLink|Arc Star}}s to friendly drones. ; [[Loba]] * Loot inside unopened [[Care Packages]] is now visible with {{AbilityLink|Eye for Quality}} and accessible through the {{AbilityLink|Black Market Boutique}}. ; [[Caustic]] * All gas now dissipates as soon as Caustic's team is eliminated. ; [[Mirage]] * Decoys now create footstep sounds.<ref group=note>This change was mistakenly mentioned in the {{ItemLink|Fight Night|image=Fight Night Icon.svg}} patch notes when it was in fact coming with this patch. Mirage decoys will now have footstep audio in a limited capacity. There won’t be a footstep tornado if an enemy Mirage ults nearby, but it should be slightly harder to pick out the real Mirage from audio cues alone.</ref>
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