<div class="infobox weapon <span--style="white-space:nowrap;">File:Sniper-ammo.svg-sniper-ammo">
Charge Rifle |
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Charged beam sniper rifle | |||
Profile | |||
Icon | |||
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Type | Sniper | ||
Ammo | [[File: Sniper Ammo.svg|x25px|link= Sniper Ammo]] [[ Sniper Ammo| Sniper Ammo]] | ||
Fire modes | Single | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
45 | 56 (1.25x) | 45 | |
Technical | |||
RPM | 30 RPM | ||
DPS | - | ||
Magazine | 8 |
The Charge Rifle is a sniper rifle introduced in Season 3 that utilizes Sniper Ammo.
It is currently the only hitscan weapon in the game, meaning that every shot will go instantly where the weapon is pointed at.
Damage Profile
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV.1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Marked with Sniper's Mark (1.15x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Attachments
- 1x Holo
- 1x HCOG "Classic"
- 2x HCOG "Bruiser"
- 1x-2x Variable Holo
- 6x Sniper
- 3x HCOG "Ranger"
- 2x-4x Variable AOG
- 4x-8x Variable Sniper
- 4x-10x Digital Sniper Threat
- Others
- Sniper Stock (Common, Rare, epic)
Pros and Cons
- Pros
- Beam deals 3 damage in ticks quickly, maximum 45 dmg plus the 45 of the final shot.
- Higher profile damage.
- Longest range out of any weapon.
- Has 100% accuracy in the air (Jump Pads, Ziplines, and Balloons) .
- Has 0% leg shot damage reduction.
- Works at any range.
- Hitscan weapon, doesn't require compensation for bullet drop, travel time or target movement at long distances.
- Cons
- Uses 2 ammo per shot, totaling 4 shots per magazine.
- Long reload time, especially with an empty mag.
- Cannot equip Extended Sniper Mags.
- Takes a while to charge up.
- Beam can give away position.
- Has damage falloff at 150-391+ meters
- Beam of the weapon will shake while using it in hip-fire.
Lore
The Charge Rifle used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.
Skins
There are a total of 51 weapon skins for the Charge Rifle; 8 Legendary, 6 epic, 21 Rare and 16 Common.
Contemporary Counterpart[note 1]
1,200
- ↑ It was named "Nocturnal Elegance" before it was changed due to sharing a name to a Devotion LMG skin.
History
Patch notes |
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Trivia
- Prior models of the Charge Rifle were manufactured by Wonyeon Interstellar as an Anti-Titan weapon.
Gallery
- Images
Concept Art by Eric Simard[1]
See also
|