Apex Legends Wiki
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August 13, 2019 Patch
Ironcrown tt
Octane's Gauntlet
Version number 2.1
Previous patch July 16, 2019 Patch
Next patch September 03, 2019 Patch


New Content

Legends

Low Profile Low Profile Legends
Bloodhound
  • Tracker Tracker: Increased the distance that Bloodhound can see traversal clues left by other players [but not other kinds of clues] to 25 meters.
  • Eye of the Allfather Eye of the Allfather: Adjusted the area of effect to 125 FOV.
Wraith
  • Kunai:
    • Based on player feedback, we’ve reduced the “hum” audio that’s playing while using it.
    • Fixed issue where actions for Wraith would have a slight delay when her weapon is holstered and crouching or sliding while it is equipped.
  • Into the Void Into the Void: Fixed an exploit that allowed players to remove the cooldown.
Mirage
  • Vanishing Act Vanishing Act: Fixed bug where Mirage was able to stay invisible and still be able to shoot and melee when using it on a zipline.
Octane
  • Launch Pad Launch Pad: Fixed bug where sometimes the launch pad would not launch the player.

Weapons

RE-45 Auto
  • Adjusted magazine size for all tiers from 15 / 18 / 21 / 24 to 16 / 19 / 22 / 25.[note 2]
R-301 Carbine
  • Increased vertical and horizontal recoil. Slightly increased recoil pattern randomness.[note 3]
Alternator SMG

Quality of Life

  • Added option to spectate enemies after dying.
  • Added option to “Invite Squad” in the Squad Tab.
  • Added a Death Recap to the end of match summary that will display a damage summary of your last battle.
  • Improved the UI during the Match Summary to better show Battle Pass progression.
  • Added in-game survey.[note 5]

Bug Fixes

  • Fixes that should improve overall game stability to reduce crashes.
  • Fixed an exploit where players would sometimes be able to still shoot while downed.
  • Fixed issue where assigned challenges not resetting properly and giving rewards.
  • Fixed bug causing incorrect calculation of Kill/Death Ratio in player stats.
  • Fixed an issue where sometimes a Care Package would clip into map geometry.
  • Fixed a bug that was sometimes showing Apex Predator ranked players RP as zero when viewing the badge in the Lobby.
  • Fixed issue with players having connection issues when trying to join a squad that has already played a match.
  • Fixed issue where Daily and Weekly Challenges would reset earlier than communicated in the game.
  • Fixed a bug where sometimes Arc Star Arc Stars would attach to players and some objects at a distance and appear to float off of them.
  • Fixed bug where sometimes Arc Star Arc Stars would not explode or do no damage when it detonates.
  • Fixed issue with players sometimes unable to unlock the “Double Duty” Badge.
  • Fixed bug where sometimes using a healing item while experiencing bad ping would cause them to heal for twice as much.
  • Players should no longer lose RP when experiencing a server crash or disconnect in Ranked Mode.
  • Fixed issue where squadmates could not ping a friendly Wraith portal.
  • Fixed issue where players could pull other players out of a match by joining them, and then joining another friend from the Lobby.
  • Fixed issue where sometimes a player would get left behind from their squad in the Lobby after they enter a match.
  • Fixed issue where players would sometimes get a “Party Not Ready” error message even though they were no longer in a party.
  • [Xbox Only] Fixed bug where players would sometimes not receive “The Player” achievement when hitting level 50.

Designer Notes

  1. This should more closely match the behavior of the other Legends.
  2. We’re giving the RE-45 a small boost in power by giving it one more round for every mag size. Downing a non-fortified enemy with the RE-45 with 0, 50, 75, and 100 shields requires 10, 14, 16, and 19 shots respectively, so this extra round gives the gun the ability to one-mag more armored enemies instead of leaving them barely alive.
  3. We’ve made these changes as we’ve seen that the R301 is a bit stronger than intended at long range. We’ve adjusted recoil to balance keeping it effective at medium to close range--which is the original intent--but it should be more difficult for players to auto-fire and still laser enemies at long distances.
  4. Disruptor Rounds Disruptor Rounds on the Alternator are shredding shields a bit too quickly and still proving to be stronger than intended, so we're reducing the disruptor rounds multiplier on shield damage.
  5. While playing you may get a prompt that will pop up asking if you enjoyed the last match. This data will be helpful to us so please provide your input when you see it.
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